Jest crash gdy zdefiniuje się kolizję physics_fixture_set_collision_group() przed zdefiniowaniem kształtu
To crashuje
GML
globalvar gFix;
gFix = physics_fixture_create();
physics_fixture_set_collision_group( gFix, 1 );
physics_fixture_set_circle_shape( gFix, 16 );
physics_fixture_set_angular_damping( gFix, 0.5 );
physics_fixture_set_density( gFix, 1 );
physics_fixture_set_friction( gFix, 0.5 );
physics_fixture_set_linear_damping( gFix, 0.5 );
physics_fixture_set_restitution( gFix, 0.6 );
a to nie
GML
globalvar gFix;
gFix = physics_fixture_create();
physics_fixture_set_circle_shape( gFix, 16 );
physics_fixture_set_collision_group( gFix, 1 );
physics_fixture_set_angular_damping( gFix, 0.5 );
physics_fixture_set_density( gFix, 1 );
physics_fixture_set_friction( gFix, 0.5 );
physics_fixture_set_linear_damping( gFix, 0.5 );
physics_fixture_set_restitution( gFix, 0.6 );