create:
sur=surface_create(640,480)
draw:
surface_set_target(sur)
draw_clear(c_black)
draw_set_blend_mode(bm_subtract albo bm_add)
draw_circle(mouse_x-view_xview,mouse_y-view_yview,16,0)
draw_set_blend_mode(bm_normal)
surface_reset_target()
draw_surface(sur,view_xview,view_yview)
probujac byc fajnym napisze: pomyslu robienia sprita 1280x960 nie skomentuje