GML
draw_text(view_xview[0],view_yview[0],"HP:"+string(player.lives))
draw_set_font(bron)
draw_text(view_xview[0],view_yview[0]+375,'AK47:')
draw_set_font(f_1)
draw_text(view_xview[0],view_yview[0]+400,'Naboje:'+string(player.naboje))
draw_text(view_xview[0],view_yview[0]+425,'Magazynki:'+string(player.magazynki))
if ( player.naboje = 0 )
{
draw_text(view_xview[0],view_yview[0]+450,'BRAK NABOI!PRZELADUJ!')
}
draw_set_font(bron)
draw_text(view_xview[0]+150,view_yview[0]+375,'Granaty:')
draw_set_font(f_1)
draw_text(view_xview[0]+150,view_yview[0]+400,'Ilosc:'+string(player.granaty))