nie chce mi się dokładnie sprawdzać kodów ale wygląda na to samo.
np: "projekt syliusha"
GML
//L3S_system_init(ambient colour,mod level,Spec Hightlights,Light bloom)
//argument0: Ambient light colour
//argument1: Modulation level
//argument2: Enable Specular highlights
//argument3: Enable light bloom
global.LS_ambient=argument0
global.LS_mod=argument1
global.LS_spec=argument2
global.LS_glow=argument3
global.LS_bloom=argument4
global.LS_light=surface_create(view_wview,view_hview)
global.LS_shadow=surface_create(view_wview,view_hview)
global.LS_lightmap=surface_create(view_wview,view_hview)
//Shadow caster data structures
global.LS_ds=ds_priority_create()
global.LS_dsx=ds_list_create()
global.LS_dsy=ds_list_create()
global.LS_dsz=ds_list_create()
// feel free to delete //
global.light_renders=0 //
// feel free to delete //
i ten pheonix:
GML
//L3S_system_init(ambient colour,mod level,Spec Hightlights,Light bloom)
//argument0: Ambient light colour
//argument1: Modulation level
//argument2: Enable Specular highlights
//argument3: Enable light bloom
global.LS_ambient=argument0
global.LS_mod=argument1
global.LS_spec=argument2
global.LS_glow=argument3
global.LS_bloom=argument4
global.LS_light=surface_create(view_wview,view_hview)
global.LS_shadow=surface_create(view_wview,view_hview)
global.LS_lightmap=surface_create(view_wview,view_hview)
//Shadow caster data structures
global.LS_ds=ds_priority_create()
global.LS_dsx=ds_list_create()
global.LS_dsy=ds_list_create()
global.LS_dsz=ds_list_create()
// feel free to delete //
global.light_renders=0 //
// feel free to delete //
tak więc?
(mówiłem od razu, żeby się przyznał ;|)