CREATE
GML
moge = true
STEP
GML
image_angle=direction;
if distance_to_object(playerMG)<200{
speed=0
direction=point_direction(x,y,playerMG.x,playerMG.y)
if (ceil(random(8)))=1{
if moge
{
o=instance_create(x+(cos(direction*pi/180)*16),y-(sin(direction*pi/180)*16),Rakieta)
o.direction=point_direction(x,y,playerMG.x,playerMG.y)-5+random(10);
o.speed=10
moge = false;
if ! alarm[0] alarm[0] = room_speed*8
} } }
else
{speed=2}
if hlt<=0{
repeat(20)
instance_create(x,y,particle_blood)
instance_destroy()}
if hlt<=0
instance_create(x,y,Krew)
ALARM[0]
GML
moge = true;