Sam byś do tego doszedł no ale trudno :\
masz Pan:
GML
pa=180-point_direction(display_get_width()/2,display_get_height()/2,view_xview,view_yview)
xx=view_xview+320+lengthdir_x(-400,-view_angle-pa)
yy=view_yview+240+lengthdir_y(-400,-view_angle-pa)
draw_text_transformed(xx,yy,string(fps),1,1,-view_angle)