d3d_transform_set_identity();
d3d_transform_set_translation(x,y,z);
d3d_transform_add_rotation_x(90);
d3d_transform_add_rotation_z(direction);
d3d_model_draw(Dragon_Id,0,0,0,background_get_texture(tex_dragon));
d3d_transform_set_identity();
jak dajesz transform to pozycja modelu na (0,0,0)