d3d_model_primitive_begin(MT11,pr_trianglelist)
d3d_model_vertex_normal_texture(MT11,-10,20,10,-10,26,20,0,0)
d3d_model_vertex_normal_texture(MT11,10,20,10,10,26,20,1,0)
d3d_model_vertex_normal_texture(MT11,4,30,4,4,36,14,1,1)
d3d_model_vertex_normal_texture(MT11,4,30,4,4,36,14,1,1)
d3d_model_vertex_normal_texture(MT11,-4,30,4,-4,36,14,0,1)
d3d_model_vertex_normal_texture(MT11,-10,20,10,-10,26,20,0,0)
d3d_model_primitive_end(MT11)
Jak nie stripem to lista trojkatow. powinno dzialac :)