Więc trzeba było wstawić kod na poruszanie się? :/
A więc mam 3 obiekty: cam, dom i object5(koles)
w camie mam w draw
d3d_set_projection(view_xview+320,view_yview+240,-200,view_xview+320,view_yview+240,0,0,0,1)
a w create
d3d_start()
draw_set_color(c_white)
draw_set_alpha(1)
w domie mam w draw:
d3d_draw_wall(x,y,-200,x+128,y,0,background_get_texture(b1),1,1)
d3d_draw_wall(x,y,-200,x,y+128,0,background_get_texture(b1),1,1)
d3d_draw_wall(x+128,y+128,-200,x+128,y,0,background_get_texture(b1),1,1)
d3d_draw_wall(x+128,y+128,-200,x,y+128,0,background_get_texture(b1),1,1)
d3d_draw_floor(x,y,-200,x+128,y+128,-200,background_get_texture(b2),1,1)
w kolesiu mam w step
if keyboard_check(vk_up) and place_free(x,y+4) y+=4
if keyboard_check(vk_down) and place_free(x,y-4) y-=4
if keyboard_check(vk_left) and place_free(x-4,y) x-=4
if keyboard_check(vk_right) and place_free(x+4,y) x+=4
direction=-point_direction(x,y,mouse_x,mouse_y)
image_angle=direction
i view rusza się za kolesiem.
Tyle mam :)