aby napewno wszystko jest dobrze?
create:
GML
{
sur=surface_create(800,600)
draw_set_color(c_white)
draw_set_alpha(1)
draw_set_blend_mode(bm_normal)
surface_set_target(sur)
draw_background_tiled(wall,0,0)
surface_reset_target()
}
draw:
GML
draw_set_color(c_black)// w tym przypadku czarny.
draw_point(mouse_x,mouse_y)