W gm7 tak nie było, teraz bawie się gm8, oblookam pod tym względem.
@EDIT:
Nie :(
ini_open(name) Opens the INI file with the given name. The ini file must be stored in the same folder as the game!
ini_close() Closes the currently open INI file.
ini_read_string(section,key,default) Reads the string value of the indicated key in the indicated section. When the key or section does not exist the default value is returned.
ini_read_real(section,key,default) Reads the real value of the indicated key in the indicated section. When the key or section does not exist the default value is returned.
ini_write_string(section,key,value) Writes the string value for the indicated key in the indicated section.
ini_write_real(section,key,value) Writes the real value for the indicated key in the indicated section.
ini_key_exists(section,key) Returns whether the indicated key exists in the indicated section.
ini_section_exists(section) Returns whether the indicated section exists.
ini_key_delete(section,key) Deletes the indicated key from the indicated section.
ini_section_delete(section) Deletes the indicated section.
Nie ma tutaj nic wspomnianego o zwracaniu tego do zmiennej, tak samo przy wczytywaniu/save'wowaniu nie wybierasz który plik, tylko do tego otwartego.