to jest od gory tak?
create:
direction=random(360);
alarm[0]=room_speed*1;
alarm 0:
direction=random(360);
alarm[0]=room_speed*1;
step:
if distance_to_object(hero)<100
{
direction=point_direction(x,y,hero.x,hero.y);
}
else
{
direction=random(360);
}
powinno dzialac :thumbsup: