daj to w draw
GML
draw_sprite_ext( sprite_index, 0, x, y, image_xscale, image_yscale, direction, image_blend, image_alpha );
if !speed=0 sprite_index=s_chodzi
else sprite_index=s_stoi
a to
GML
if !speed=0 sprite_index=s_chodzi
else sprite_index=s_stoi
wywal ze step