Mam w Draw:
GML
d3d_set_lighting(false)
d3d_light_define_point(1,obj_player.x,obj_player.y,obj_player.z+8,120,c_white)
d3d_light_enable(1,true)
draw_set_font(fnt_aura)
draw_set_color(c_white)
draw_set_alpha(1)
draw_sprite(spr_HUD1,0,0,556)
//Życie
draw_sprite(spr_Life,0,0,492)
draw_sprite_part(spr_Life,1,4,4,100,100-hp2,4,496)
//Mana
draw_sprite(spr_Mana,0,586,492)
draw_sprite_part(spr_Mana,1,4,4,100,100-mana2,590,496)
//Exp
draw_sprite(spr_HUD_Exp,0,108,551)
draw_sprite_part(spr_HUD_Exp,1,0,0,xp2,5,108,551)
//Mapa
draw_sprite(spr_map,-1,746,546)
draw_sprite_ext(spr_player_map,-1,746,546,1,1,obj_player.direction,c_white,1)
d3d_set_lighting(true)
I dalej to samo