w create
widok=0
w step
xx=view_xview[0]
yy=view_yview[0]
x=xx+400
y=yy+524
w left pressed
global.HP+=50
global.MP-=25
widok=1
w draw
xx=view_xview[0]
yy=view_yview[0]
xg=hero1_obj.x
yg=hero1_obj.y
draw_sprite(magic1_spr,0,xx+400,yy+524)
if widok=1
{
draw_sprite(magic2_spr,0,xg,yg)
}
EDIT
LOL Zapomnialem zapytac jak zrobic by magic2_spr znikalo po kilku sec