Key Press:
GML
var ins;
switch (sprite_index)
{
case sprite_lewo: ins=instance_create(x-30,y,o_pocisk); direction=180; break;
case sprite_prawo: ins=instance_create(x+30,y,o_pocisk); direction=0; break;
case sprite_gora: ins=instance_create(x,y-30,o_pocisk); direction=90; break;
case sprite_dol: ins=instance_create(x,y+30,o_pocisk); direction=270; break;
}
Create pocisku:GML
speed=5;