GML
draw_sprite_ext( sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha );
draw_sprite(spr_hud,1,view_xview ,view_yview)
draw_set_font(global.fspr);
draw_set_color(c_white);
draw_text( view_xview +5, view_yview +5, "HP: " + string( hp ) + "#" + "Punkty: " + string( punkty ) + "#" + string(room_get_name( room )));
Bo on nie dał sprite index , image_index ...