Mam taki kod:
GML
draw_set_color(c_white);
draw_primitive_begin_texture(pr_trianglestrip,tex);
draw_vertex_texture(x+0,y+48,0,1);//1
draw_vertex_texture(x+16,y+48,0,0);//2
draw_vertex_texture(x+40,y+0,0.25,1);//3
draw_vertex_texture(x+40,y+24,0.25,0);//4
draw_vertex_texture(x+64,y+8,0.50,1);//5
draw_vertex_texture(x+64,y+32,0.50,0);//6
draw_vertex_texture(x+88,y+0,0.75,1);//7
draw_vertex_texture(x+88,y+24,0.75,0);//8
draw_vertex_texture(x+128,y+48,0,1);//9
draw_vertex_texture(x+112,y+48,1,0);//10
draw_primitive_end();
Powinien on narysować takie "usta"... - i rysuje dobrze, ale dziwacznie nakłada teksturę. Czemu?