heh zrób tak:
create:
xto = view_xview[0];
yto = view_yview[0];
w end step daj
var distance;
xto = view_xview[0];
yto = view_yview[0];
direction = point_direction(x,y,xto,yto);
distance = point_distance(x,y,xto,yto);
speed = distance/2;
i wszystko jasne :>
EDIT:
Poprawiłem :thumbsup: