GML
if point_distance(x,y,obj_czolg.x,obj_czolg.y) <= 250
{
direction=point_direction(x,y,obj_czolg.x,obj_czolg.y);
}
if point_distance(x,y,obj_czolg.x,obj_czolg.y) <= 230 && ready=1
{
instance_create(x,y,obj_pocisk_wrog)
ready=0
alarm[0]=3
}
Woohoo!