fade_in:
//create
sp = 0.05;
alpha = 1;
//draw
alpha-=sp;
if alpha<0 {instance_destroy();}
draw_set_alpha(alpha);
draw_set_color(c_black);
draw_rectangle(0,0,room_width,room_height,0);
draw_set_color(c_white);
draw_set_alpha(1);
Fade_out:
//create
sp = 0.05;
alpha = 0;
alarm[0] = 1;
//alarm0
if !variable_local_exists("goto_room"){instance_destroy();}
else if !room_exists(goto_room) {instance_destroy();}
//draw
alpha+=sp;
if alpha>1 {room_goto(goto_room);}
draw_set_alpha(alpha);
draw_set_color(c_black);
draw_rectangle(0,0,room_width,room_height,0);
draw_set_color(c_white);
draw_set_alpha(1);
Jakiś gość na yoyogames to kiedyś dawał