M1513Q Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 Witam wszystkich potrzebuje grafik 3d samochodów, skad moge takie wziac? moze jakies strony itp? https://gmclan.org/up1105_4_Lada1500_XCE.html zeby byly tak rysowane jak w tym przykladzie to by bylo fajnie :D Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
malcolm x Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 Witam wszystkich potrzebuje grafik 3d samochodów, skad moge takie wziac? moze jakies strony itp? 3d ? to chyba się textury na szkielet nakłada ? Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 ale jak? ;p bo ja ja grafiki 3d to dopiero od niedawna sie ucze wiec moze jakas pomoc? ;) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
malcolm x Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 jak ktoś ci może dać grafike 3d ? nie wiem może źle zrozumiałem ale jak chcesz 2 d to normalnie dostajesz a do 3d to textury nakładasz na modele chyba Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 no to moze, a skad moge wziac takie textury? i modele aut? ale w tym przykladzie nie ma chyba modeli, z reszta nie wiem w 3d operuje od niedawna ;) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
PsichiX Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 www.turbosquid.com Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 to jak np. wstawic ten samochod do gry? i dlaczego nie moge go zobaczyc w photoshopie? EDIT: A jak w tym przkladzie z lada jest tam wstawiony jej model i na nim nakladane sa textury? Wiem ze dostane WARNA no ale trudno pomozecie bardzo prosze o pomoc z tym jak wstawic model samochodu do gry, albo jak go podstawic za inny? prosze bardzo o pomoc! ;) kto pomoze to jest w CREDITSACH! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Harv Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 Otwierasz w 3dsmax. Wstawiasz normalnie, lol. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
PsichiX Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 Nie tak z nowu normalnie. marzipanem konwertujesz do formatu mod lub na kod gml d3d Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 PsichiX a zrobił bys mi to? Bo widze ze ty sie na tym dobrze znasz ;) albo jakis maly tutorial? ale narazie cos sprubuje poskrobac a jak mi sie nie uda to pomozesz? Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
micemincer Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 zeby wstawic model do gry to najpierw musisz miec model - zalezy jaki format oblsuguje gra - jezeli inny niz 3ds itp to musisz plugin ktory Ci to wyeksportuje z 3dmaksa - albo innego programu ktorego uzywasz do 3d. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 a da sie bez 3dsmax'a? bo to mi sie pewnie pobierze dopiero za jakas godzine (wazy ponad 500mb) to tym marzipan'em da sie na kod gml i poprostu w draw w obiekcie samochodu wstawic? (bez 3dsmax'a)? EDIT: A jeszcze jedno skad pobrac tego marzipana? Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
PsichiX Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 w downloadzie gmclanu jest marzipan. w nim otwierasz model 3ds i exportujesz do pliku mod - proste Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 zrobilem tak jak napisales otworzylem sobie model lamborgini murcielago i sie nie pokazal, nie wiem czemu dalej bylo widac tylko czarny obraz z osiami (x,y,z) dlaczego? (PS. prubowalem tez na innych samochodach) EDIT: No pomozecie? PROSZE! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
micemincer Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 jaki masz format pliku w ktorym jest zapisany model 3d ? 3ds? dwg? obj? max? Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 mam zapisany w 3ds EDIT: Ale ty mnie chyba nie zrozumiales mi chodzilo ze jak wczytuje to widzi plik tylko jak juz klikne otwurz to on sie nie pojawia (samochod) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 Wiem bedzie WARN... No ale jak nikt mi nie chce pomuc to co mam robic? to jak mi ten program nie dziala za dobrze to moze ktos mi przerobi ten samochod co chce na kod gm 6.1?? PROSZE!! kto pomoze bedzie w CREDITSACH!! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 Przerobi mi ktoś tą audi na kod GM 6.1?? Bardzo prosze bo mi nie dziala dobrze marzipan Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
malcolm x Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 nie gówno kapujesz z 3d i coś kombinujesz i żulisz od każdego :lol2: Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 Dzieki wszytskim!! A forum mialo pomagac... taaaa.... jasne... Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
malcolm x Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 Dzieki wszytskim!! A forum mialo pomagac... taaaa.... jasne... pomagać a nie robić za ciebie,bo chcesz jakiś złom wsadzić w swoją grę i panikujesz przez triple posta Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 Nie chce zebys ty mi pomagal! i wcale nie chce zeby ktos mi napisal cala gre tylko kod modelu tamtego samochodu!! reszte juz sobie sam zrobie! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
malcolm x Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 d3d_model_create() help cie swędzi? Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 Audi_ID0 = d3d_model_create(); d3d_model_primitive_begin(Audi_ID0,pr_trianglelist); d3d_model_primitive_end(Audi_ID0); mam cos takiego no ale jak to daje to nic sie nie pokazuje, a w tym przykladzie z Lada 1500 jest duzo roznych wymiarow czy jak to sie nazywa PS. to mi wygenerowal marzipan Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Harv Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 GML d3d_start I NIE KRZYCZ BO CI WIĘCEJ NIE POMOŻEMY!!! Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 dobra sorki, ale zdenerwowal mnie ;) i to wystarczy ten moj kod i przed nim to co ty mi dales to juz powinno dzialac? aa i jeszcze jedno bo marzipan wygenerowal mi 2 pliki to one musza byc w tym folderze co jest gra? ________________________________________________________________________________ GML bodyID = d3d_model_create(); d3d_model_primitive_begin(bodyID,pr_trianglelist); d3d_model_vertex_texture(bodyID,-11.52,0.69,42.54,0.47,0.69); d3d_model_vertex_texture(bodyID,-11.52,1.56,43.16,0.47,0.71); d3d_model_vertex_texture(bodyID,12.12,1.56,43.16,0.71,0.71); d3d_model_vertex_texture(bodyID,-11.52,0.69,42.54,0.47,0.69); d3d_model_vertex_texture(bodyID,12.12,1.56,43.16,0.71,0.71); d3d_model_vertex_texture(bodyID,12.12,0.69,42.54,0.71,0.69); d3d_model_vertex_texture(bodyID,-11.52,1.56,43.16,0.47,0.71); d3d_model_vertex_texture(bodyID,-11.52,7.67,45.16,0.48,0.89); d3d_model_vertex_texture(bodyID,12.12,7.67,45.16,0.70,0.89); d3d_model_vertex_texture(bodyID,-11.52,1.56,43.16,0.47,0.71); d3d_model_vertex_texture(bodyID,12.12,7.67,45.16,0.70,0.89); d3d_model_vertex_texture(bodyID,12.12,1.56,43.16,0.71,0.71); d3d_model_vertex_texture(bodyID,-11.52,7.67,45.16,0.48,0.89); d3d_model_vertex_texture(bodyID,-11.52,8.79,44.78,0.48,0.92); d3d_model_vertex_texture(bodyID,12.12,8.79,44.78,0.70,0.92); d3d_model_vertex_texture(bodyID,-11.52,7.67,45.16,0.48,0.89); d3d_model_vertex_texture(bodyID,12.12,8.79,44.78,0.70,0.92); d3d_model_vertex_texture(bodyID,12.12,7.67,45.16,0.70,0.89); d3d_model_vertex_texture(bodyID,-11.52,8.79,44.78,0.02,0.72); d3d_model_vertex_texture(bodyID,-11.52,9.29,43.66,0.02,0.73); d3d_model_vertex_texture(bodyID,12.12,9.29,43.66,0.13,0.73); d3d_model_vertex_texture(bodyID,-11.52,8.79,44.78,0.02,0.72); d3d_model_vertex_texture(bodyID,12.12,9.29,43.66,0.13,0.73); d3d_model_vertex_texture(bodyID,12.12,8.79,44.78,0.13,0.72); d3d_model_vertex_texture(bodyID,-11.52,9.29,43.66,0.02,0.73); d3d_model_vertex_texture(bodyID,-11.52,10.91,30.44,0.02,0.82); d3d_model_vertex_texture(bodyID,12.12,10.91,30.44,0.13,0.82); d3d_model_vertex_texture(bodyID,-11.52,9.29,43.66,0.02,0.73); d3d_model_vertex_texture(bodyID,12.12,10.91,30.44,0.13,0.82); d3d_model_vertex_texture(bodyID,12.12,9.29,43.66,0.13,0.73); d3d_model_vertex_texture(bodyID,-11.52,10.91,30.44,0.02,0.82); d3d_model_vertex_texture(bodyID,-11.52,10.29,26.20,0.02,0.85); d3d_model_vertex_texture(bodyID,12.12,10.29,26.20,0.13,0.85); d3d_model_vertex_texture(bodyID,-11.52,10.91,30.44,0.02,0.82); d3d_model_vertex_texture(bodyID,12.12,10.29,26.20,0.13,0.85); d3d_model_vertex_texture(bodyID,12.12,10.91,30.44,0.13,0.82); d3d_model_vertex_texture(bodyID,-11.52,10.17,1.25,0.02,0.87); d3d_model_vertex_texture(bodyID,-11.52,10.17,-5.74,0.02,0.92); d3d_model_vertex_texture(bodyID,12.12,10.17,-5.74,0.13,0.92); d3d_model_vertex_texture(bodyID,-11.52,10.17,1.25,0.02,0.87); d3d_model_vertex_texture(bodyID,12.12,10.17,-5.74,0.13,0.92); d3d_model_vertex_texture(bodyID,12.12,10.17,1.25,0.13,0.87); d3d_model_vertex_texture(bodyID,-11.52,10.17,-5.74,0.02,0.92); d3d_model_vertex_texture(bodyID,-11.52,8.79,-14.35,0.02,0.98); d3d_model_vertex_texture(bodyID,12.12,8.79,-14.35,0.13,0.98); d3d_model_vertex_texture(bodyID,-11.52,10.17,-5.74,0.02,0.92); d3d_model_vertex_texture(bodyID,12.12,8.79,-14.35,0.13,0.98); d3d_model_vertex_texture(bodyID,12.12,10.17,-5.74,0.13,0.92); d3d_model_vertex_texture(bodyID,-11.52,8.79,-14.35,0.40,0.92); d3d_model_vertex_texture(bodyID,-11.52,7.92,-14.97,0.40,0.89); d3d_model_vertex_texture(bodyID,12.12,7.92,-14.97,0.18,0.89); d3d_model_vertex_texture(bodyID,-11.52,8.79,-14.35,0.40,0.92); d3d_model_vertex_texture(bodyID,12.12,7.92,-14.97,0.18,0.89); d3d_model_vertex_texture(bodyID,12.12,8.79,-14.35,0.18,0.92); d3d_model_vertex_texture(bodyID,-11.52,7.92,-14.97,0.40,0.89); d3d_model_vertex_texture(bodyID,-11.52,1.18,-13.60,0.41,0.70); d3d_model_vertex_texture(bodyID,12.12,1.18,-13.60,0.18,0.70); d3d_model_vertex_texture(bodyID,-11.52,7.92,-14.97,0.40,0.89); d3d_model_vertex_texture(bodyID,12.12,1.18,-13.60,0.18,0.70); d3d_model_vertex_texture(bodyID,12.12,7.92,-14.97,0.18,0.89); d3d_model_vertex_texture(bodyID,-11.52,1.18,-13.60,0.18,0.64); d3d_model_vertex_texture(bodyID,-11.52,0.56,-12.72,0.18,0.66); d3d_model_vertex_texture(bodyID,12.12,0.56,-12.72,0.42,0.66); d3d_model_vertex_texture(bodyID,-11.52,1.18,-13.60,0.18,0.64); d3d_model_vertex_texture(bodyID,12.12,0.56,-12.72,0.42,0.66); d3d_model_vertex_texture(bodyID,12.12,1.18,-13.60,0.42,0.64); d3d_model_vertex_texture(bodyID,-11.52,4.68,1.50,0.22,0.15); d3d_model_vertex_texture(bodyID,-11.52,4.93,-0.25,0.20,0.16); d3d_model_vertex_texture(bodyID,-11.52,10.17,1.25,0.22,0.28); d3d_model_vertex_texture(bodyID,12.12,4.68,1.50,0.60,0.44); d3d_model_vertex_texture(bodyID,12.12,10.17,1.25,0.61,0.57); d3d_model_vertex_texture(bodyID,12.12,4.93,-0.25,0.63,0.45); d3d_model_vertex_texture(bodyID,-11.52,7.67,45.16,0.79,0.22); d3d_model_vertex_texture(bodyID,-11.52,1.56,43.16,0.78,0.08); d3d_model_vertex_texture(bodyID,-11.52,3.55,40.54,0.74,0.12); d3d_model_vertex_texture(bodyID,12.12,7.67,45.16,0.02,0.51); d3d_model_vertex_texture(bodyID,12.12,3.55,40.54,0.08,0.41); d3d_model_vertex_texture(bodyID,12.12,1.56,43.16,0.03,0.37); d3d_model_vertex_texture(bodyID,-11.52,1.56,43.16,0.78,0.08); d3d_model_vertex_texture(bodyID,-11.52,0.69,42.54,0.77,0.05); d3d_model_vertex_texture(bodyID,-11.52,1.06,41.16,0.74,0.06); d3d_model_vertex_texture(bodyID,12.12,1.56,43.16,0.03,0.37); d3d_model_vertex_texture(bodyID,12.12,1.06,41.16,0.08,0.35); d3d_model_vertex_texture(bodyID,12.12,0.69,42.54,0.04,0.35); d3d_model_vertex_texture(bodyID,-11.52,0.56,-12.72,0.05,0.05); d3d_model_vertex_texture(bodyID,-11.52,10.17,-5.74,0.14,0.28); d3d_model_vertex_texture(bodyID,-11.52,2.56,-4.62,0.15,0.10); d3d_model_vertex_texture(bodyID,12.12,0.56,-12.72,0.77,0.34); d3d_model_vertex_texture(bodyID,12.12,2.56,-4.62,0.67,0.39); d3d_model_vertex_texture(bodyID,12.12,10.17,-5.74,0.68,0.57); d3d_model_vertex_texture(bodyID,-11.52,9.29,43.66,0.78,0.26); d3d_model_vertex_texture(bodyID,-11.52,8.79,44.78,0.79,0.25); d3d_model_vertex_texture(bodyID,-11.52,7.67,45.16,0.79,0.22); d3d_model_vertex_texture(bodyID,12.12,9.29,43.66,0.03,0.55); d3d_model_vertex_texture(bodyID,12.12,7.67,45.16,0.02,0.51); d3d_model_vertex_texture(bodyID,12.12,8.79,44.78,0.03,0.54); d3d_model_vertex_texture(bodyID,-11.52,1.43,31.19,0.66,0.07); d3d_model_vertex_texture(bodyID,-11.52,0.44,30.69,0.65,0.05); d3d_model_vertex_texture(bodyID,-11.52,-0.06,29.56,0.63,0.04); d3d_model_vertex_texture(bodyID,12.12,1.43,31.19,0.16,0.36); d3d_model_vertex_texture(bodyID,12.12,-0.06,29.56,0.18,0.33); d3d_model_vertex_texture(bodyID,12.12,0.44,30.69,0.17,0.34); d3d_model_vertex_texture(bodyID,-11.52,3.80,-3.74,0.16,0.13); d3d_model_vertex_texture(bodyID,-11.52,2.56,-4.62,0.15,0.10); d3d_model_vertex_texture(bodyID,-11.52,10.17,-5.74,0.14,0.28); d3d_model_vertex_texture(bodyID,12.12,3.80,-3.74,0.67,0.42); d3d_model_vertex_texture(bodyID,12.12,10.17,-5.74,0.68,0.57); d3d_model_vertex_texture(bodyID,12.12,2.56,-4.62,0.67,0.39); d3d_model_vertex_texture(bodyID,-11.52,8.79,-14.35,0.04,0.25); d3d_model_vertex_texture(bodyID,-11.52,10.17,-5.74,0.14,0.28); d3d_model_vertex_texture(bodyID,-11.52,0.56,-12.72,0.05,0.05); d3d_model_vertex_texture(bodyID,12.12,8.79,-14.35,0.78,0.54); d3d_model_vertex_texture(bodyID,12.12,0.56,-12.72,0.77,0.34); d3d_model_vertex_texture(bodyID,12.12,10.17,-5.74,0.68,0.57); d3d_model_vertex_texture(bodyID,-11.52,1.18,-13.60,0.04,0.07); d3d_model_vertex_texture(bodyID,-11.52,7.92,-14.97,0.03,0.23); d3d_model_vertex_texture(bodyID,-11.52,8.79,-14.35,0.04,0.25); d3d_model_vertex_texture(bodyID,12.12,1.18,-13.60,0.78,0.35); d3d_model_vertex_texture(bodyID,12.12,8.79,-14.35,0.78,0.54); d3d_model_vertex_texture(bodyID,12.12,7.92,-14.97,0.79,0.52); d3d_model_vertex_texture(bodyID,-11.52,0.56,-12.72,0.05,0.05); d3d_model_vertex_texture(bodyID,-11.52,1.18,-13.60,0.04,0.07); d3d_model_vertex_texture(bodyID,-11.52,8.79,-14.35,0.04,0.25); d3d_model_vertex_texture(bodyID,12.12,0.56,-12.72,0.77,0.34); d3d_model_vertex_texture(bodyID,12.12,8.79,-14.35,0.78,0.54); d3d_model_vertex_texture(bodyID,12.12,1.18,-13.60,0.78,0.35); d3d_model_vertex_texture(bodyID,-11.52,0.06,5.74,0.30,0.04); d3d_model_vertex_texture(bodyID,-11.52,0.69,4.74,0.28,0.05); d3d_model_vertex_texture(bodyID,-11.52,1.68,4.49,0.27,0.08); d3d_model_vertex_texture(bodyID,12.12,0.06,5.74,0.53,0.33); d3d_model_vertex_texture(bodyID,12.12,1.68,4.49,0.55,0.37); d3d_model_vertex_texture(bodyID,12.12,0.69,4.74,0.55,0.35); d3d_model_vertex_texture(bodyID,-11.52,0.44,-5.99,0.14,0.05); d3d_model_vertex_texture(bodyID,-11.52,0.56,-12.72,0.05,0.05); d3d_model_vertex_texture(bodyID,-11.52,2.56,-4.62,0.15,0.10); d3d_model_vertex_texture(bodyID,12.12,0.44,-5.99,0.69,0.34); d3d_model_vertex_texture(bodyID,12.12,2.56,-4.62,0.67,0.39); d3d_model_vertex_texture(bodyID,12.12,0.56,-12.72,0.77,0.34); d3d_model_vertex_texture(bodyID,-11.52,2.56,-4.62,0.15,0.10); d3d_model_vertex_texture(bodyID,-11.52,1.43,-4.99,0.15,0.07); d3d_model_vertex_texture(bodyID,-11.52,0.44,-5.99,0.14,0.05); d3d_model_vertex_texture(bodyID,12.12,2.56,-4.62,0.67,0.39); d3d_model_vertex_texture(bodyID,12.12,0.44,-5.99,0.69,0.34); d3d_model_vertex_texture(bodyID,12.12,1.43,-4.99,0.68,0.36); 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d3d_model_vertex_texture(bodyID,12.12,4.68,-2.00,0.65,0.44); d3d_model_vertex_texture(bodyID,-11.52,10.17,1.25,0.22,0.28); d3d_model_vertex_texture(bodyID,-11.52,10.29,26.20,0.58,0.29); d3d_model_vertex_texture(bodyID,-11.52,3.31,3.87,0.26,0.12); d3d_model_vertex_texture(bodyID,12.12,10.17,1.25,0.61,0.57); d3d_model_vertex_texture(bodyID,12.12,3.31,3.87,0.56,0.41); d3d_model_vertex_texture(bodyID,12.12,10.29,26.20,0.24,0.58); d3d_model_vertex_texture(bodyID,-11.52,10.29,26.20,0.58,0.29); d3d_model_vertex_texture(bodyID,-11.52,10.91,30.44,0.65,0.30); d3d_model_vertex_texture(bodyID,-11.52,4.43,32.56,0.67,0.14); d3d_model_vertex_texture(bodyID,12.12,10.29,26.20,0.24,0.58); d3d_model_vertex_texture(bodyID,12.12,4.43,32.56,0.15,0.44); d3d_model_vertex_texture(bodyID,12.12,10.91,30.44,0.17,0.59); d3d_model_vertex_texture(bodyID,-11.52,4.30,2.87,0.24,0.14); d3d_model_vertex_texture(bodyID,-11.52,4.68,1.50,0.22,0.15); d3d_model_vertex_texture(bodyID,-11.52,10.17,1.25,0.22,0.28); d3d_model_vertex_texture(bodyID,12.12,4.30,2.87,0.58,0.43); 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d3d_model_vertex_texture(topID,-10.07,17.77,4.24,0.06,0.87); d3d_model_vertex_texture(topID,-10.07,16.53,0.62,0.06,0.95); d3d_model_vertex_texture(topID,10.66,16.53,0.62,0.43,0.95); d3d_model_vertex_texture(topID,-10.07,17.77,4.24,0.06,0.87); d3d_model_vertex_texture(topID,10.66,16.53,0.62,0.43,0.95); d3d_model_vertex_texture(topID,10.66,17.77,4.24,0.43,0.87); d3d_model_vertex_texture(topID,-10.07,16.53,0.62,0.73,0.62); d3d_model_vertex_texture(topID,-11.52,10.17,-4.87,0.71,0.45); d3d_model_vertex_texture(topID,12.12,10.17,-4.87,0.50,0.45); d3d_model_vertex_texture(topID,-10.07,16.53,0.62,0.73,0.62); d3d_model_vertex_texture(topID,12.12,10.17,-4.87,0.50,0.45); d3d_model_vertex_texture(topID,10.66,16.53,0.62,0.48,0.62); d3d_model_vertex_texture(topID,-11.52,10.17,-4.87,0.46,0.07); d3d_model_vertex_texture(topID,-11.52,9.79,-2.99,0.46,0.12); d3d_model_vertex_texture(topID,12.12,9.79,-2.99,0.88,0.12); d3d_model_vertex_texture(topID,-11.52,10.17,-4.87,0.46,0.07); d3d_model_vertex_texture(topID,12.12,9.79,-2.99,0.88,0.12); d3d_model_vertex_texture(topID,12.12,10.17,-4.87,0.88,0.07); d3d_model_vertex_texture(topID,-11.52,9.79,30.31,0.50,0.19); d3d_model_vertex_texture(topID,-11.52,11.79,29.19,0.50,0.24); d3d_model_vertex_texture(topID,12.12,11.79,29.19,0.72,0.24); d3d_model_vertex_texture(topID,-11.52,9.79,30.31,0.50,0.19); d3d_model_vertex_texture(topID,12.12,11.79,29.19,0.72,0.24); d3d_model_vertex_texture(topID,12.12,9.79,30.31,0.72,0.19); d3d_model_vertex_texture(topID,-11.52,9.79,30.31,0.43,0.07); d3d_model_vertex_texture(topID,-10.07,18.02,8.98,0.20,0.29); d3d_model_vertex_texture(topID,-10.07,18.02,19.08,0.36,0.29); d3d_model_vertex_texture(topID,12.12,9.79,30.31,0.45,0.70); d3d_model_vertex_texture(topID,10.66,18.02,19.09,0.53,0.91); d3d_model_vertex_texture(topID,10.66,18.02,8.98,0.69,0.91); d3d_model_vertex_texture(topID,-10.07,18.02,19.08,0.36,0.29); d3d_model_vertex_texture(topID,-10.07,16.53,25.07,0.41,0.25); d3d_model_vertex_texture(topID,-11.52,11.79,29.19,0.43,0.13); d3d_model_vertex_texture(topID,10.66,18.02,19.09,0.53,0.91); d3d_model_vertex_texture(topID,12.12,11.79,29.19,0.46,0.75); d3d_model_vertex_texture(topID,10.66,16.53,25.07,0.47,0.88); d3d_model_vertex_texture(topID,-10.07,18.02,19.08,0.36,0.29); d3d_model_vertex_texture(topID,-10.07,17.40,24.20,0.41,0.27); d3d_model_vertex_texture(topID,-10.07,16.53,25.07,0.41,0.25); d3d_model_vertex_texture(topID,10.66,18.02,19.09,0.53,0.91); d3d_model_vertex_texture(topID,10.66,16.53,25.07,0.47,0.88); d3d_model_vertex_texture(topID,10.66,17.40,24.20,0.48,0.90); d3d_model_vertex_texture(topID,-10.07,18.02,19.08,0.36,0.29); d3d_model_vertex_texture(topID,-11.52,11.79,29.19,0.43,0.13); d3d_model_vertex_texture(topID,-11.52,9.79,30.31,0.43,0.07); d3d_model_vertex_texture(topID,10.66,18.02,19.09,0.53,0.91); d3d_model_vertex_texture(topID,12.12,9.79,30.31,0.45,0.70); d3d_model_vertex_texture(topID,12.12,11.79,29.19,0.46,0.75); d3d_model_vertex_texture(topID,-10.07,17.77,4.24,0.13,0.28); d3d_model_vertex_texture(topID,-10.07,18.02,8.98,0.20,0.29); d3d_model_vertex_texture(topID,-11.52,9.79,-2.99,0.09,0.07); d3d_model_vertex_texture(topID,10.66,17.77,4.24,0.75,0.91); d3d_model_vertex_texture(topID,12.12,9.79,-2.99,0.79,0.70); d3d_model_vertex_texture(topID,10.66,18.02,8.98,0.69,0.91); d3d_model_vertex_texture(topID,-10.07,16.53,0.62,0.10,0.25); d3d_model_vertex_texture(topID,-10.07,17.77,4.24,0.13,0.28); d3d_model_vertex_texture(topID,-11.52,9.79,-2.99,0.09,0.07); d3d_model_vertex_texture(topID,10.66,16.53,0.62,0.78,0.88); d3d_model_vertex_texture(topID,12.12,9.79,-2.99,0.79,0.70); d3d_model_vertex_texture(topID,10.66,17.77,4.24,0.75,0.91); d3d_model_vertex_texture(topID,-11.52,9.79,-2.99,0.09,0.07); d3d_model_vertex_texture(topID,-11.52,10.17,-4.87,0.08,0.08); d3d_model_vertex_texture(topID,-10.07,16.53,0.62,0.10,0.25); d3d_model_vertex_texture(topID,12.12,9.79,-2.99,0.79,0.70); d3d_model_vertex_texture(topID,10.66,16.53,0.62,0.78,0.88); d3d_model_vertex_texture(topID,12.12,10.17,-4.87,0.80,0.71); d3d_model_vertex_texture(topID,-11.52,9.79,30.31,0.43,0.07); d3d_model_vertex_texture(topID,-11.52,9.79,-2.99,0.09,0.07); d3d_model_vertex_texture(topID,-10.07,18.02,8.98,0.20,0.29); d3d_model_vertex_texture(topID,12.12,9.79,30.31,0.45,0.70); d3d_model_vertex_texture(topID,10.66,18.02,8.98,0.69,0.91); d3d_model_vertex_texture(topID,12.12,9.79,-2.99,0.79,0.70); d3d_model_primitive_end(topID); wheelID = d3d_model_create(); d3d_model_primitive_begin(wheelID,pr_trianglelist); d3d_model_vertex_texture(wheelID,0.00,-4.16,-1.72,0.04,0.96); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,-4.50,0,0.06,0.97); d3d_model_vertex_texture(wheelID,0.00,-4.16,-1.72,0.04,0.96); d3d_model_vertex_texture(wheelID,3.00,-4.50,0,0.06,0.97); d3d_model_vertex_texture(wheelID,3.00,-4.16,-1.72,0.06,0.96); d3d_model_vertex_texture(wheelID,0.00,-3.18,-3.18,0.04,0.96); d3d_model_vertex_texture(wheelID,0.00,-4.16,-1.72,0.04,0.96); d3d_model_vertex_texture(wheelID,3.00,-4.16,-1.72,0.06,0.96); d3d_model_vertex_texture(wheelID,0.00,-3.18,-3.18,0.04,0.96); d3d_model_vertex_texture(wheelID,3.00,-4.16,-1.72,0.06,0.96); d3d_model_vertex_texture(wheelID,3,-3.18,-3.18,0.06,0.96); d3d_model_vertex_texture(wheelID,0.00,-1.72,-4.16,0.04,0.96); d3d_model_vertex_texture(wheelID,0.00,-3.18,-3.18,0.04,0.95); d3d_model_vertex_texture(wheelID,3,-3.18,-3.18,0.02,0.95); d3d_model_vertex_texture(wheelID,0.00,-1.72,-4.16,0.04,0.96); d3d_model_vertex_texture(wheelID,3,-3.18,-3.18,0.02,0.95); d3d_model_vertex_texture(wheelID,3.00,-1.72,-4.16,0.02,0.96); d3d_model_vertex_texture(wheelID,0,0,-4.50,0.04,0.97); d3d_model_vertex_texture(wheelID,0.00,-1.72,-4.16,0.04,0.96); d3d_model_vertex_texture(wheelID,3.00,-1.72,-4.16,0.02,0.96); d3d_model_vertex_texture(wheelID,0,0,-4.50,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,-1.72,-4.16,0.02,0.96); d3d_model_vertex_texture(wheelID,3.00,0.00,-4.50,0.02,0.97); d3d_model_vertex_texture(wheelID,0.00,1.72,-4.16,0.04,0.97); d3d_model_vertex_texture(wheelID,0,0,-4.50,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,0.00,-4.50,0.02,0.97); d3d_model_vertex_texture(wheelID,0.00,1.72,-4.16,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,0.00,-4.50,0.02,0.97); d3d_model_vertex_texture(wheelID,3.00,1.72,-4.16,0.02,0.97); d3d_model_vertex_texture(wheelID,0.00,3.18,-3.18,0.04,0.98); d3d_model_vertex_texture(wheelID,0.00,1.72,-4.16,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,1.72,-4.16,0.02,0.97); d3d_model_vertex_texture(wheelID,0.00,3.18,-3.18,0.04,0.98); d3d_model_vertex_texture(wheelID,3.00,1.72,-4.16,0.02,0.97); d3d_model_vertex_texture(wheelID,3.00,3.18,-3.18,0.02,0.98); d3d_model_vertex_texture(wheelID,0.00,4.16,-1.72,0.04,0.94); d3d_model_vertex_texture(wheelID,0.00,3.18,-3.18,0.04,0.95); d3d_model_vertex_texture(wheelID,3.00,3.18,-3.18,0.06,0.95); d3d_model_vertex_texture(wheelID,0.00,4.16,-1.72,0.04,0.94); d3d_model_vertex_texture(wheelID,3.00,3.18,-3.18,0.06,0.95); d3d_model_vertex_texture(wheelID,3.00,4.16,-1.72,0.06,0.94); d3d_model_vertex_texture(wheelID,0.00,4.50,0,0.04,0.94); d3d_model_vertex_texture(wheelID,0.00,4.16,-1.72,0.04,0.94); d3d_model_vertex_texture(wheelID,3.00,4.16,-1.72,0.06,0.94); d3d_model_vertex_texture(wheelID,0.00,4.50,0,0.04,0.94); d3d_model_vertex_texture(wheelID,3.00,4.16,-1.72,0.06,0.94); d3d_model_vertex_texture(wheelID,3.00,4.50,0,0.06,0.94); d3d_model_vertex_texture(wheelID,0.00,4.16,1.72,0.04,0.93); d3d_model_vertex_texture(wheelID,0.00,4.50,0,0.04,0.94); d3d_model_vertex_texture(wheelID,3.00,4.50,0,0.06,0.94); d3d_model_vertex_texture(wheelID,0.00,4.16,1.72,0.04,0.93); d3d_model_vertex_texture(wheelID,3.00,4.50,0,0.06,0.94); d3d_model_vertex_texture(wheelID,3.00,4.16,1.72,0.06,0.93); d3d_model_vertex_texture(wheelID,0.00,3.18,3.18,0.04,0.92); d3d_model_vertex_texture(wheelID,0.00,4.16,1.72,0.04,0.93); d3d_model_vertex_texture(wheelID,3.00,4.16,1.72,0.06,0.93); d3d_model_vertex_texture(wheelID,0.00,3.18,3.18,0.04,0.92); d3d_model_vertex_texture(wheelID,3.00,4.16,1.72,0.06,0.93); d3d_model_vertex_texture(wheelID,3.00,3.18,3.18,0.06,0.92); d3d_model_vertex_texture(wheelID,0.00,1.72,4.16,0.02,0.94); d3d_model_vertex_texture(wheelID,0.00,3.18,3.18,0.02,0.95); d3d_model_vertex_texture(wheelID,3.00,3.18,3.18,0.04,0.95); d3d_model_vertex_texture(wheelID,0.00,1.72,4.16,0.02,0.94); d3d_model_vertex_texture(wheelID,3.00,3.18,3.18,0.04,0.95); d3d_model_vertex_texture(wheelID,3.00,1.72,4.16,0.04,0.94); d3d_model_vertex_texture(wheelID,0,0,4.50,0.02,0.93); d3d_model_vertex_texture(wheelID,0.00,1.72,4.16,0.02,0.94); d3d_model_vertex_texture(wheelID,3.00,1.72,4.16,0.04,0.94); d3d_model_vertex_texture(wheelID,0,0,4.50,0.02,0.93); d3d_model_vertex_texture(wheelID,3.00,1.72,4.16,0.04,0.94); d3d_model_vertex_texture(wheelID,3.00,0.00,4.50,0.04,0.93); d3d_model_vertex_texture(wheelID,0.00,-1.72,4.16,0.02,0.93); d3d_model_vertex_texture(wheelID,0,0,4.50,0.02,0.93); d3d_model_vertex_texture(wheelID,3.00,0.00,4.50,0.04,0.93); d3d_model_vertex_texture(wheelID,0.00,-1.72,4.16,0.02,0.93); d3d_model_vertex_texture(wheelID,3.00,0.00,4.50,0.04,0.93); d3d_model_vertex_texture(wheelID,3.00,-1.72,4.16,0.04,0.93); d3d_model_vertex_texture(wheelID,0.00,-3.18,3.18,0.02,0.92); d3d_model_vertex_texture(wheelID,0.00,-1.72,4.16,0.02,0.93); d3d_model_vertex_texture(wheelID,3.00,-1.72,4.16,0.04,0.93); d3d_model_vertex_texture(wheelID,0.00,-3.18,3.18,0.02,0.92); d3d_model_vertex_texture(wheelID,3.00,-1.72,4.16,0.04,0.93); d3d_model_vertex_texture(wheelID,3,-3.18,3.18,0.04,0.92); d3d_model_vertex_texture(wheelID,0.00,-4.16,1.72,0.04,0.97); d3d_model_vertex_texture(wheelID,0.00,-3.18,3.18,0.04,0.98); d3d_model_vertex_texture(wheelID,3,-3.18,3.18,0.06,0.98); d3d_model_vertex_texture(wheelID,0.00,-4.16,1.72,0.04,0.97); d3d_model_vertex_texture(wheelID,3,-3.18,3.18,0.06,0.98); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.06,0.97); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.04,0.97); d3d_model_vertex_texture(wheelID,0.00,-4.16,1.72,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.06,0.97); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.04,0.97); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.06,0.97); d3d_model_vertex_texture(wheelID,3.00,-4.50,0,0.06,0.97); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3,-3.18,3.18,0.55,0.51); d3d_model_vertex_texture(wheelID,3.00,-1.72,4.16,0.51,0.58); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,-1.72,4.16,0.51,0.58); d3d_model_vertex_texture(wheelID,3.00,0.00,4.50,0.50,0.65); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,0.00,4.50,0.50,0.65); d3d_model_vertex_texture(wheelID,3.00,1.72,4.16,0.50,0.74); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,1.72,4.16,0.50,0.74); d3d_model_vertex_texture(wheelID,3.00,3.18,3.18,0.54,0.81); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,3.18,3.18,0.54,0.81); d3d_model_vertex_texture(wheelID,3.00,4.16,1.72,0.62,0.89); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,4.16,1.72,0.62,0.89); d3d_model_vertex_texture(wheelID,3.00,4.50,0,0.72,0.91); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,4.50,0,0.72,0.91); d3d_model_vertex_texture(wheelID,3.00,4.16,-1.72,0.82,0.88); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,4.16,-1.72,0.82,0.88); d3d_model_vertex_texture(wheelID,3.00,3.18,-3.18,0.88,0.82); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,3.18,-3.18,0.88,0.82); d3d_model_vertex_texture(wheelID,3.00,1.72,-4.16,0.93,0.74); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,1.72,-4.16,0.93,0.74); d3d_model_vertex_texture(wheelID,3.00,0.00,-4.50,0.93,0.65); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,0.00,-4.50,0.93,0.65); d3d_model_vertex_texture(wheelID,3.00,-1.72,-4.16,0.92,0.58); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,-1.72,-4.16,0.92,0.58); d3d_model_vertex_texture(wheelID,3,-3.18,-3.18,0.88,0.52); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3,-3.18,-3.18,0.88,0.52); d3d_model_vertex_texture(wheelID,3.00,-4.16,-1.72,0.81,0.45); d3d_model_vertex_texture(wheelID,3.00,-4.16,1.72,0.63,0.45); d3d_model_vertex_texture(wheelID,3.00,-4.16,-1.72,0.81,0.45); d3d_model_vertex_texture(wheelID,3.00,-4.50,0,0.72,0.43); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,-4.16,-1.72,0.14,0.45); d3d_model_vertex_texture(wheelID,0.00,-3.18,-3.18,0.07,0.52); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,-3.18,-3.18,0.07,0.52); d3d_model_vertex_texture(wheelID,0.00,-1.72,-4.16,0.04,0.57); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,-1.72,-4.16,0.04,0.57); d3d_model_vertex_texture(wheelID,0,0,-4.50,0.03,0.66); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0,0,-4.50,0.03,0.66); d3d_model_vertex_texture(wheelID,0.00,1.72,-4.16,0.04,0.77); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,1.72,-4.16,0.04,0.77); d3d_model_vertex_texture(wheelID,0.00,3.18,-3.18,0.08,0.85); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,3.18,-3.18,0.08,0.85); d3d_model_vertex_texture(wheelID,0.00,4.16,-1.72,0.15,0.90); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,4.16,-1.72,0.15,0.90); d3d_model_vertex_texture(wheelID,0.00,4.50,0,0.25,0.92); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,4.50,0,0.25,0.92); d3d_model_vertex_texture(wheelID,0.00,4.16,1.72,0.32,0.90); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,4.16,1.72,0.32,0.90); d3d_model_vertex_texture(wheelID,0.00,3.18,3.18,0.40,0.85); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,3.18,3.18,0.40,0.85); d3d_model_vertex_texture(wheelID,0.00,1.72,4.16,0.44,0.76); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,1.72,4.16,0.44,0.76); d3d_model_vertex_texture(wheelID,0,0,4.50,0.45,0.67); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0,0,4.50,0.45,0.67); d3d_model_vertex_texture(wheelID,0.00,-1.72,4.16,0.44,0.57); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,-1.72,4.16,0.44,0.57); d3d_model_vertex_texture(wheelID,0.00,-3.18,3.18,0.40,0.51); d3d_model_vertex_texture(wheelID,0.00,-4.50,0,0.25,0.44); d3d_model_vertex_texture(wheelID,0.00,-3.18,3.18,0.40,0.51); d3d_model_vertex_texture(wheelID,0.00,-4.16,1.72,0.33,0.45); d3d_model_primitive_end(wheelID); To jest w create tej lady (jej model)(karoseria,kola) to wydaje mi sie ze model audi powinen tez byc zbudowany w ten sposub GMLBox to twój przyjaciel. Jaklub Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
malcolm x Opublikowano 29 Marca 2008 Udostępnij Opublikowano 29 Marca 2008 to co tam masz to budowa ze sprita całego samochodu,nic skomplikowanego Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
M1513Q Opublikowano 29 Marca 2008 Autor Udostępnij Opublikowano 29 Marca 2008 NO to teraz jak mi pomozecie to jzu skoncze was wypytywac,Moglibyscie mi napsac ten kod co musze miec zeby mi dialal ten model audi? PROSZE juz wtedy skoncze sie wypytywac i obiecuje ze go przeanalizuje ;) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
RaistlinBlackRobe Opublikowano 31 Marca 2008 Udostępnij Opublikowano 31 Marca 2008 NO to teraz jak mi pomozecie to jzu skoncze was wypytywac,Moglibyscie mi napsac ten kod co musze miec zeby mi dialal ten model audi? PROSZE juz wtedy skoncze sie wypytywac i obiecuje ze go przeanalizuje ;) Przekonwertuj na .mod i: GML audi=d3d_model_create(); d3d_model_load("samochod.mod",audi); Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Konrad-GM Opublikowano 31 Marca 2008 Udostępnij Opublikowano 31 Marca 2008 Polecam użyć jakiś silnik ( np.Ultimate3D, GMIrrlicht'a odradzam bo nawet nie posiada 1/1000 to co można wyciągnąć z niego np to co w C++ ;p ) bo GMowskie 3D nie da rady utrzymać jakąś bardziej rozbudowaną grę 3D ;p Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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