GML
if x>view_xview && y>view_yview && x<view_xview+room_height && x>view_xview+room_width
{draw_sprite(image_index/*coś tam coś tam nie pamietam*/}
edit::mam:
GML
draw_sprite_ext( sprite_index, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha );