może to:
GML
x=hero.x
y=hero.y
image_angle=direction
direction=point_direction(x,y,x_mouse,y_mouse)
bull=instance_create(x+lengthdir_x(sprite_width/2,direction),y+lengthdir_y(sprite_height/2,direction),o_pocisk)
bull.direction=direction
bull.speed=5
to w objekt okarabin