if (distance_to_object(obj_player)<300)) && (keyboard_check_pressed)(vk_space)) && (obj_player.speed<1)step=false
if (step) mp_potential_step(obj_player.x,obj_player.y,1,false)
if (distance_to_object(obj_player)<1) && (step) && (obj_player.speed<1) instance_destroy();
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