warcrawt Opublikowano 15 Grudnia 2007 Udostępnij Opublikowano 15 Grudnia 2007 Chciał bym się coś nowego nauczyć w GML więc wymyśliłem primytywny sposób na naukę. mam wszystkie funkcje w GM'ie i chcę żeby ci co znają jakieś z tej listy niech napiszą do czego ta funkcja służy gdzie ją się daje i co wpisuje. Oto przykład : image_alpha= //przezroczystość, w każdym evencie, po znaku "=" wpisuję się liczbę od 0 do 1 czyli nap 0.6 oto lista funkcji: abs - Zwraca wartość bezwzględną x. action_another_room action_bounce action_cd_pause action_cd_play action_cd_playing action_cd_present action_cd_resume action_cd_stop action_change_object action_color action_create_object action_create_object_motion action_create_object_random action_current_room action_draw_arrow action_draw_background action_draw_ellipse action_draw_ellipse_gradient action_draw_gradient_hor action_draw_gradient_vert action_draw_health action_draw_life action_draw_life_images action_draw_line action_draw_rectangle action_draw_score action_draw_sprite action_draw_text action_draw_text_transformed action_draw_variable action_effect action_end_game action_end_sound action_execute_script action_font action_fullscreen action_highscore_clear action_highscore_show action_if action_if_aligned action_if_collision action_if_dice action_if_empty action_if_health action_if_life action_if_mouse action_if_next_room action_if_number action_if_object action_if_previous_room action_if_question action_if_score action_if_sound action_if_variable action_inherited action_kill_object action_kill_position action_linear_step action_load_game action_message action_move action_move_contact action_move_point action_move_random action_move_start action_move_to action_next_room action_partemit_burst action_partemit_create action_partemit_destroy action_partemit_stream action_partsyst_clear action_partsyst_create action_partsyst_destroy action_parttype_color action_parttype_create action_parttype_gravity action_parttype_life action_parttype_secondary action_parttype_speed action_path action_path_end action_path_position action_path_speed action_potential_step action_previous_room action_replace_background action_replace_sound action_replace_sprite action_restart_game action_reverse_xdir action_reverse_ydir action_save_game action_set_alarm action_set_caption action_set_cursor action_set_friction action_set_gravity action_set_health action_set_hspeed action_set_life action_set_motion action_set_score action_set_timeline action_set_timeline_position action_set_vspeed action_show_info action_show_video action_sleep action_snap action_snapshot action_sound action_sprite_color action_sprite_set action_sprite_transform action_webpage action_wrap arccos - Zwraca arcus cosinus liczby x arcsin - Zwraca arcus sinus liczby x (arcsin(x) = y gdy sin y = x). arctan - Zwraca arcus tangens liczby x. arctan2 - Oblicza arctan(y/x), i zwraca kąt in the correct quadrant. background_add background_assign background_create_color background_create_from_screen background_create_from_surface background_create_gradient background_delete background_duplicate background_exists background_get_height background_get_name background_get_preload background_get_smooth background_get_texture background_get_transparent background_get_width background_name background_replace background_set_alpha_from_background cd_close_door cd_init cd_length cd_number cd_open_door cd_pause cd_paused cd_play cd_playing cd_position cd_present cd_resume cd_set_position cd_set_track_position cd_stop cd_track cd_track_length cd_track_position ceil - Zwraca zaokrągloną wartość x z nadmiarem. choose - Zwraca wybraną losowo wartość spośród podanych. Można podać do 16 wartości chr clipboard_get_text clipboard_has_text clipboard_set_text collision_circle collision_ellipse collision_line collision_point collision_rectangle color_get_blue color_get_green color_get_hue color_get_red color_get_saturation color_get_value cos - Zwraca cosinus liczby x (w radianach). d3d_draw_block d3d_draw_cone d3d_draw_cylinder d3d_draw_ellipsoid d3d_draw_floor d3d_draw_wall d3d_end d3d_light_define_direction d3d_light_define_point d3d_light_enable d3d_model_block d3d_model_clear d3d_model_cone d3d_model_create d3d_model_cylinder d3d_model_destroy d3d_model_draw d3d_model_ellipsoid d3d_model_floor d3d_model_load d3d_model_primitive_begin d3d_model_primitive_end d3d_model_save d3d_model_vertex d3d_model_vertex_color d3d_model_vertex_normal d3d_model_vertex_normal_color d3d_model_vertex_normal_texture d3d_model_vertex_normal_texture_color d3d_model_vertex_texture d3d_model_vertex_texture_color d3d_model_wall d3d_primitive_begin d3d_primitive_begin_texture d3d_primitive_end d3d_set_culling d3d_set_depth d3d_set_fog d3d_set_hidden d3d_set_lighting d3d_set_perspective d3d_set_projection d3d_set_projection_ext d3d_set_projection_ortho d3d_set_projection_perspective d3d_set_shading d3d_start d3d_transform_add_rotation_axis d3d_transform_add_rotation_x d3d_transform_add_rotation_y d3d_transform_add_rotation_z d3d_transform_add_scaling d3d_transform_add_translation d3d_transform_set_identity d3d_transform_set_rotation_axis d3d_transform_set_rotation_x d3d_transform_set_rotation_y d3d_transform_set_rotation_z d3d_transform_set_scaling d3d_transform_set_translation d3d_transform_stack_clear d3d_transform_stack_discard d3d_transform_stack_empty d3d_transform_stack_pop d3d_transform_stack_push d3d_transform_stack_top d3d_vertex d3d_vertex_color d3d_vertex_normal d3d_vertex_normal_color d3d_vertex_normal_texture d3d_vertex_normal_texture_color d3d_vertex_texture d3d_vertex_texture_color date_compare_date date_compare_datetime date_compare_time date_create_date date_create_datetime date_create_time date_current_date date_current_datetime date_current_time date_date_of date_date_string date_datetime_string date_day_span date_days_in_month date_days_in_year date_get_day date_get_day_of_year date_get_hour date_get_hour_of_year date_get_minute date_get_minute_of_year date_get_month date_get_second date_get_second_of_year date_get_week date_get_weekday date_get_year date_hour_span date_inc_day date_inc_hour date_inc_minute date_inc_month date_inc_second date_inc_week date_inc_year date_is_today date_leap_year date_minute_span date_month_span date_second_span date_time_of date_time_string date_valid_date date_valid_datetime date_valid_time date_week_span date_year_span degtorad directory_create directory_exists display_get_colordepth display_get_frequency display_get_height display_get_width display_mouse_get_x display_mouse_get_y display_mouse_set display_reset display_set_all display_set_colordepth display_set_frequency display_set_size display_test_all distance_to_object distance_to_point draw_arrow draw_background draw_background_ext draw_background_general draw_background_part draw_background_part_ext draw_background_stretched draw_background_stretched_ext draw_background_tiled draw_background_tiled_ext draw_button draw_circle draw_circle_color draw_clear draw_clear_alpha draw_ellipse draw_ellipse_color draw_get_alpha draw_get_color draw_getpixel draw_healthbar draw_highscore draw_line draw_line_color draw_path draw_point draw_point_color draw_primitive_begin draw_primitive_begin_texture draw_primitive_end draw_rectangle draw_rectangle_color draw_roundrect draw_roundrect_color draw_set_alpha draw_set_blend_mode draw_set_blend_mode_ext draw_set_circle_precision draw_set_color draw_set_font draw_set_halign draw_set_valign draw_sprite draw_sprite_ext draw_sprite_general draw_sprite_part draw_sprite_part_ext draw_sprite_stretched draw_sprite_stretched_ext draw_sprite_tiled draw_sprite_tiled_ext draw_surface draw_surface_ext draw_surface_general draw_surface_part draw_surface_part_ext draw_surface_stretched draw_surface_stretched_ext draw_surface_tiled draw_surface_tiled_ext draw_text draw_text_color draw_text_ext draw_text_ext_color draw_text_ext_transformed draw_text_ext_transformed_color draw_text_transformed draw_text_transformed_color draw_triangle draw_triangle_color draw_vertex draw_vertex_color draw_vertex_texture draw_vertex_texture_color ds_grid_add ds_grid_add_disk ds_grid_add_region ds_grid_clear ds_grid_create ds_grid_destroy ds_grid_get ds_grid_get_disk_max ds_grid_get_disk_mean ds_grid_get_disk_min ds_grid_get_disk_sum ds_grid_get_max ds_grid_get_mean ds_grid_get_min ds_grid_get_sum ds_grid_height ds_grid_multiply ds_grid_multiply_disk ds_grid_multiply_region ds_grid_resize ds_grid_set ds_grid_set_disk ds_grid_set_region ds_grid_value_disk_exists ds_grid_value_disk_x ds_grid_value_disk_y ds_grid_value_exists ds_grid_value_x ds_grid_value_y ds_grid_width ds_list_add ds_list_clear ds_list_create ds_list_delete ds_list_destroy ds_list_empty ds_list_find_index ds_list_find_value ds_list_insert ds_list_replace ds_list_size ds_list_sort ds_map_add ds_map_clear ds_map_create ds_map_delete ds_map_destroy ds_map_empty ds_map_exists ds_map_find_first ds_map_find_last ds_map_find_next ds_map_find_previous ds_map_find_value ds_map_replace ds_map_size ds_priority_add ds_priority_change_priority ds_priority_clear ds_priority_create ds_priority_delete_max ds_priority_delete_min ds_priority_delete_value ds_priority_destroy ds_priority_empty ds_priority_find_max ds_priority_find_min ds_priority_find_priority ds_priority_size ds_queue_clear ds_queue_create ds_queue_dequeue ds_queue_destroy ds_queue_empty ds_queue_enqueue ds_queue_head ds_queue_size ds_queue_tail ds_set_precision ds_stack_clear ds_stack_create ds_stack_destroy ds_stack_empty ds_stack_pop ds_stack_push ds_stack_size ds_stack_top effect_clear effect_create_above effect_create_below environment_get_variable event_inherited event_inherited event_perform event_perform_object event_user execute_file execute_program execute_shell execute_string exp - Zwraca liczbę e do potęgi x (e - podstawa logarytmu naturalnego). external_call external_call0 external_call1 external_call2 external_call3 external_call4 external_call5 external_call6 external_call7 external_call8 external_define external_define0 external_define1 external_define2 external_define3 external_define4 external_define5 external_define6 external_define7 external_define8 external_free file_attributes file_bin_close file_bin_open file_bin_position file_bin_read_byte file_bin_rewrite file_bin_seek file_bin_size file_bin_write_byte file_close file_copy file_delete file_eof file_exists file_find_close file_find_first file_find_next file_open_append file_open_read file_open_write file_read_real file_read_string file_readln file_rename file_text_close file_text_eof file_text_open_append file_text_open_read file_text_open_write file_text_read_real file_text_read_string file_text_readln file_text_write_real file_text_write_string file_text_writeln file_write_real file_write_string file_writeln filename_change_ext filename_dir filename_drive filename_ext filename_name filename_path floor - Zwraca zaokrągloną wartość x z niedomiarem font_add font_add_sprite font_delete font_exists font_get_bold font_get_first font_get_fontname font_get_italic font_get_last font_get_name font_get_size font_name font_replace font_replace_sprite frac - Zwraca części dziesiętne ułamków dziesiętenych. game_end game_load game_restart game_save get_color get_directory get_directory_alt get_integer get_open_filename get_save_filename get_string highscore_add highscore_add_current highscore_clear highscore_name highscore_set_background highscore_set_border highscore_set_colors highscore_set_font highscore_set_strings highscore_show highscore_show_ext highscore_value ini_close ini_key_delete ini_key_exists ini_open ini_read_real ini_read_string ini_section_delete ini_section_exists ini_write_real ini_write_string instance_activate_all instance_activate_object instance_activate_region instance_change instance_copy instance_create instance_deactivate_all instance_deactivate_object instance_deactivate_region instance_destroy instance_exists instance_find instance_furthest instance_nearest instance_number instance_place instance_position instance_sprite io_clear io_handle is_real is_string joystick_axes joystick_buttons joystick_check_button joystick_direction joystick_exists joystick_has_pov joystick_name joystick_pov joystick_rpos joystick_upos joystick_vpos joystick_xpos joystick_ypos joystick_zpos keyboard_check keyboard_check_direct keyboard_check_pressed keyboard_check_released keyboard_clear keyboard_get_map keyboard_get_numlock keyboard_key_press keyboard_key_release keyboard_set_map keyboard_set_numlock keyboard_unset_map keyboard_wait lengthdir_x lengthdir_y ln - Zwraca logarytm naturalny z x. load_info log10 - Zwraca logarytm przy podstawie 10 z x. log2 - Zwraca logarytm naturalny przy podstawie 2 z x logn - Zwraca logarytm przy podstawie n z x. make_color make_color_hsv make_color_rgb max max3 mean median merge_color message_alpha message_background message_button message_button_font message_caption message_input_color message_input_font message_mouse_color message_position message_size message_text_font min min3 motion_add motion_set mouse_check_button mouse_check_button_pressed mouse_check_button_released mouse_clear mouse_wait move_bounce move_bounce_all move_bounce_solid move_contact move_contact_all move_contact_solid move_outside_all move_outside_solid move_random move_random move_snap move_towards_point move_wrap mp_grid_add_cell mp_grid_add_instances mp_grid_add_rectangle mp_grid_clear_all mp_grid_clear_cell mp_grid_clear_rectangle mp_grid_create mp_grid_destroy mp_grid_draw mp_grid_path mp_linear_path mp_linear_path_object mp_linear_step mp_linear_step_object mp_potential_path mp_potential_path_object mp_potential_settings mp_potential_step mp_potential_step_object mplay_connect_status mplay_data_mode mplay_data_read mplay_data_write mplay_end mplay_init_ipx mplay_init_modem mplay_init_serial mplay_init_tcpip mplay_ipaddress mplay_message_clear mplay_message_count mplay_message_id mplay_message_name mplay_message_player mplay_message_receive mplay_message_send mplay_message_send_guaranteed mplay_message_value mplay_player_find mplay_player_id mplay_player_name mplay_session_create mplay_session_end mplay_session_find mplay_session_join mplay_session_mode mplay_session_name mplay_session_status object_add object_delete object_event_add object_event_clear object_exists object_get_depth object_get_mask object_get_name object_get_parent object_get_persistent object_get_solid object_get_sprite object_get_visible object_is_ancestor object_name object_set_depth object_set_mask object_set_parent object_set_persistent object_set_solid object_set_sprite object_set_visible ord parameter_count parameter_string part_attractor_clear part_attractor_create part_attractor_destroy part_attractor_destroy_all part_attractor_exists part_attractor_force part_attractor_position part_changer_clear part_changer_create part_changer_destroy part_changer_destroy_all part_changer_exists part_changer_kind part_changer_region part_changer_types part_deflector_clear part_deflector_create part_deflector_destroy part_deflector_destroy_all part_deflector_exists part_deflector_friction part_deflector_kind part_deflector_region part_destroyer_clear part_destroyer_create part_destroyer_destroy part_destroyer_destroy_all part_destroyer_exists part_destroyer_region part_emitter_burst part_emitter_clear part_emitter_create part_emitter_destroy part_emitter_destroy_all part_emitter_exists part_emitter_region part_emitter_stream part_particles_clear part_particles_count part_particles_create part_particles_create_color part_system_automatic_draw part_system_automatic_update part_system_clear part_system_create part_system_depth part_system_destroy part_system_draw_order part_system_drawit part_system_exists part_system_position part_system_update part_type_alpha part_type_alpha1 part_type_alpha2 part_type_alpha3 part_type_blend part_type_clear part_type_color part_type_color1 part_type_color2 part_type_color3 part_type_color_hsv part_type_color_mix part_type_color_rgb part_type_create part_type_death part_type_destroy part_type_direction part_type_exists part_type_gravity part_type_life part_type_orientation part_type_scale part_type_shape part_type_size part_type_speed part_type_sprite part_type_step path_add path_add_point path_append path_assign path_change_point path_clear_points path_delete path_delete_point path_duplicate path_end path_exists path_flip path_get_closed path_get_kind path_get_length path_get_name path_get_number path_get_point_speed path_get_point_x path_get_point_y path_get_precision path_get_speed path_get_x path_get_y path_insert_point path_mirror path_name path_reverse path_rotate path_scale path_set_closed path_set_kind path_set_precision path_shift path_start place_empty place_free place_meeting place_snapped point_direction point_distance position_change position_destroy position_empty position_meeting power - Zwraca x do potęgi n. radtodeg random - Zwraca losową rzeczywistą liczbę pomiędzy 0 a x. Liczba jest zawsze mniejsza od x. real registry_exists registry_exists_ext registry_read_real registry_read_real_ext registry_read_string registry_read_string_ext registry_set_root registry_write_real registry_write_real_ext registry_write_string registry_write_string_ext room_add room_assign room_duplicate room_exists room_get_name room_goto room_goto_next room_goto_previous room_instance_add room_instance_clear room_name room_next room_previous room_restart room_set_background room_set_background_color room_set_caption room_set_code room_set_height room_set_persistent room_set_view room_set_view_enabled room_set_width room_tile_add room_tile_add_ext room_tile_clear round - Zwraca zaokrągloną wartość x. screen_redraw screen_refresh screen_save screen_save_part screen_wait_vsync script_execute script_exists script_get_name script_get_text script_name set_automatic_draw set_program_priority set_synchronization show_debug_message show_error show_image show_info show_menu show_menu_pos show_message show_message show_message_ext show_question show_question show_text show_video sign - Zwraca czy x jest ujemny, jest zerem, czy też dodatni (-1, 0 lub 1). sin - Zwraca sinus liczby x (w radianach). sleep sound_3d_set_sound_cone sound_3d_set_sound_distance sound_3d_set_sound_position sound_3d_set_sound_velocity sound_add sound_background_tempo sound_delete sound_discard sound_effect_chorus sound_effect_compressor sound_effect_echo sound_effect_equalizer sound_effect_flanger sound_effect_gargle sound_effect_reverb sound_effect_set sound_exists sound_fade sound_get_kind sound_get_name sound_get_preload sound_global_volume sound_isplaying sound_loop sound_name sound_pan sound_play sound_replace sound_restore sound_set_search_directory sound_stop sound_stop_all sound_volume sprite_add sprite_add_from_screen sprite_add_from_surface sprite_assign sprite_create_from_screen sprite_create_from_surface sprite_delete sprite_duplicate sprite_exists sprite_get_bbox_bottom sprite_get_bbox_left sprite_get_bbox_mode sprite_get_bbox_right sprite_get_bbox_top sprite_get_height sprite_get_name sprite_get_number sprite_get_precise sprite_get_preload sprite_get_smooth sprite_get_texture sprite_get_transparent sprite_get_width sprite_get_xoffset sprite_get_yoffset sprite_merge sprite_name sprite_replace sprite_set_alpha_from_sprite sprite_set_bbox sprite_set_bbox_mode sprite_set_offset sprite_set_precise sqr - Zwraca x*x. sqrt - Zwraca kwadrat liczby x, przy czym x nie może być ujemny. string string_char_at string_copy string_count string_delete string_digits string_format string_height string_height_ext string_insert string_length string_letters string_lettersdigits string_lower string_pos string_repeat string_replace string_replace_all string_upper string_width string_width_ext surface_copy surface_copy_part surface_create surface_exists surface_free surface_get_height surface_get_texture surface_get_width surface_getpixel surface_reset_target surface_save surface_save_part surface_set_target tan - Zwraca tangens liczby x (w radianach). texture_exists texture_get_height texture_get_width texture_preload texture_set_blending texture_set_interpolation texture_set_priority texture_set_repeat tile_add tile_delete tile_delete_at tile_exists tile_find tile_get_alpha tile_get_background tile_get_blend tile_get_depth tile_get_height tile_get_left tile_get_top tile_get_visible tile_get_width tile_get_x tile_get_xscale tile_get_y tile_get_yscale tile_layer_delete tile_layer_delete_at tile_layer_depth tile_layer_find tile_layer_hide tile_layer_shift tile_layer_show tile_set_alpha tile_set_background tile_set_blend tile_set_depth tile_set_position tile_set_region tile_set_scale tile_set_visible timeline_add timeline_delete timeline_exists timeline_get_name timeline_moment_add timeline_moment_clear timeline_name variable_global_array2_get variable_global_array2_set variable_global_array_get variable_global_array_set variable_global_exists variable_global_get variable_global_set variable_local_array2_get variable_local_array2_set variable_local_array_get variable_local_array_set variable_local_exists variable_local_get variable_local_set window_center window_default window_get_caption window_get_color window_get_cursor window_get_fullscreen window_get_height window_get_region_height window_get_region_scale window_get_region_width window_get_showborder window_get_showicons window_get_sizeable window_get_stayontop window_get_visible window_get_width window_get_x window_get_y window_handle window_mouse_get_x window_mouse_get_y window_mouse_set window_set_caption window_set_color window_set_cursor window_set_fullscreen window_set_position window_set_rectangle window_set_region_scale window_set_region_size window_set_showborder window_set_showicons window_set_size window_set_sizeable window_set_stayontop window_set_visible window_view_mouse_get_x window_view_mouse_get_y window_view_mouse_set window_views_mouse_get_x window_views_mouse_get_y window_views_mouse_set global: argument global: argument0 global: argument1 global: argument10 global: argument11 global: argument12 global: argument13 global: argument14 global: argument15 global: argument2 global: argument3 global: argument4 global: argument5 global: argument6 global: argument7 global: argument8 global: argument9 global: argument_relative global: background_alpha global: background_blend global: background_color global: background_foreground global: background_height global: background_hspeed global: background_htiled global: background_index global: background_showcolor global: background_visible global: background_vspeed global: background_vtiled global: background_width global: background_x global: background_xscale global: background_y global: background_yscale global: caption_health global: caption_lives global: caption_score global: current_day global: current_hour global: current_minute global: current_month global: current_second global: current_time global: current_weekday global: current_year global: cursor_sprite global: error_last global: error_occurred global: event_action global: event_number global: event_object global: event_type global: fps global: game_id global: health global: instance_count global: instance_id global: keyboard_key global: keyboard_lastchar global: keyboard_lastkey global: keyboard_string global: lives global: mouse_button global: mouse_lastbutton global: mouse_x global: mouse_y global: room global: room_caption global: room_first global: room_height global: room_last global: room_persistent global: room_speed global: room_width global: score global: secure_mode global: show_health global: show_lives global: show_score global: temp_directory global: transition_kind global: transition_steps global: transition_time global: view_angle global: view_current global: view_enabled global: view_hborder global: view_hport global: view_hspeed global: view_hview global: view_object global: view_vborder global: view_visible global: view_vspeed global: view_wport global: view_wview global: view_xport global: view_xview global: view_yport global: view_yview global: working_directory local: alarm local: bbox_bottom local: bbox_left local: bbox_right local: bbox_top local: depth local: direction - kierunek objektu, wartość od 0 do 360 , początkowa wartość to 0 local: friction local: gravity local: gravity_direction local: hspeed -prędkość pozioma prędkość objektu, wartość od 0 do ... , Początkowa wartość to 0 local: id local: image_alpha - przezroczystość sprite'a, wartość należy ustalić od 0 do 1. Początkowa wartość to 1. local: image_angle - obrót sprite'a, wartość od 0 do 360 lub direction, początkowa 0 local: image_blend local: image_index - początkowa klatka sprite'a, wartość od 0 do ... , początkowa 0 local: image_number local: image_single - stała klatka sprite'a, wartość od 0 do ... , początkowa wartość nie uaktywniona local: image_speed - prędkość animacji , wartość od 0 do 1, początkowa 1 local: image_xscale - Skała y spraita local: image_yscale - Skała x spraita local: mask_index - index maski (czyli spraita ;p) local: object_index local: path_endaction local: path_index local: path_orientation local: path_position local: path_positionprevious local: path_scale local: path_speed local: persistent local: solid local: speed local: sprite_height local: sprite_index local: sprite_width local: sprite_xoffset local: sprite_yoffset local: timeline_index local: timeline_position local: timeline_speed local: visible local: vspeed local: x local: xprevious local: xstart local: y local: yprevious local: ystart all bm_add bm_dest_alpha bm_dest_color bm_inv_dest_alpha bm_inv_dest_color bm_inv_src_alpha bm_inv_src_color bm_max bm_normal bm_one bm_src_alpha bm_src_alpha_sat bm_src_color bm_subtract bm_zero c_aqua c_black c_blue c_dkgray c_fuchsia c_gray c_green c_lime c_ltgray c_maroon c_navy c_olive c_purple c_red c_silver c_teal c_white c_yellow cr_appstart cr_arrow cr_arrrow cr_beam cr_cross cr_default cr_drag cr_handpoint cr_help cr_hourglass cr_hsplit cr_multidrag cr_no cr_nodrop cr_none cr_size_all cr_size_nesw cr_size_ns cr_size_nwse cr_size_we cr_sqlwait cr_uparrow cr_vsplit dll_cdecl dll_stdcall ef_cloud ef_ellipse ef_explosion ef_firework ef_flare ef_rain ef_ring ef_smoke ef_smokeup ef_snow ef_spark ef_star ev_alarm ev_animation_end ev_boundary ev_collision ev_create ev_destroy ev_draw ev_end_of_path ev_game_end ev_game_start ev_global_left_button ev_global_left_press ev_global_left_release ev_global_middle_button ev_global_middle_press ev_global_middle_release ev_global_press ev_global_release ev_global_right_button ev_global_right_press ev_global_right_release ev_joystick1_button1 ev_joystick1_button2 ev_joystick1_button3 ev_joystick1_button4 ev_joystick1_button5 ev_joystick1_button6 ev_joystick1_button7 ev_joystick1_button8 ev_joystick1_down ev_joystick1_left ev_joystick1_right ev_joystick1_up ev_joystick2_button1 ev_joystick2_button2 ev_joystick2_button3 ev_joystick2_button4 ev_joystick2_button5 ev_joystick2_button6 ev_joystick2_button7 ev_joystick2_button8 ev_joystick2_down ev_joystick2_left ev_joystick2_right ev_joystick2_up ev_keyboard ev_keypress ev_keyrelease ev_left_button ev_left_press ev_left_release ev_middle_button ev_middle_press ev_middle_release ev_mouse ev_mouse_enter ev_mouse_leave ev_mouse_wheel_down ev_mouse_wheel_up ev_no_button ev_no_more_health ev_no_more_lives ev_other ev_outside ev_right_button ev_right_press ev_right_release ev_room_end ev_room_start ev_step ev_step_begin ev_step_end ev_step_normal ev_user0 ev_user1 ev_user10 ev_user11 ev_user12 ev_user13 ev_user14 ev_user15 ev_user2 ev_user3 ev_user4 ev_user5 ev_user6 ev_user7 ev_user8 ev_user9 fa_archive fa_bottom fa_center fa_directory fa_hidden fa_left fa_middle fa_readonly fa_right fa_sysfile fa_top fa_volumeid false global local mb_any mb_left mb_middle mb_none mb_right noone other pi pr_linelist pr_linestrip pr_pointlist pr_trianglefan pr_trianglelist pr_trianglestrip ps_change_all ps_change_motion ps_change_shape ps_deflect_horizontal ps_deflect_vertical ps_distr_gaussian ps_distr_linear ps_force_constant ps_force_linear ps_force_quadratic ps_shape_diamond ps_shape_ellipse ps_shape_line ps_shape_rectangle pt_shape_circle pt_shape_cloud pt_shape_disk pt_shape_explosion pt_shape_flare pt_shape_line pt_shape_pixel pt_shape_ring pt_shape_smoke pt_shape_snow pt_shape_spark pt_shape_sphere pt_shape_square pt_shape_star se_chorus se_compressor se_echo se_equalizer se_flanger se_gargle se_none se_reverb self true ty_real ty_string vk_add vk_alt vk_anykey vk_backspace vk_control vk_decimal vk_delete vk_divide vk_down vk_end vk_enter vk_escape vk_f1 vk_f10 vk_f11 vk_f12 vk_f2 vk_f3 vk_f4 vk_f5 vk_f6 vk_f7 vk_f8 vk_f9 vk_home vk_insert vk_lalt vk_lcontrol vk_left vk_lshift vk_multiply vk_nokey vk_numpad0 vk_numpad1 vk_numpad2 vk_numpad3 vk_numpad4 vk_numpad5 vk_numpad6 vk_numpad7 vk_numpad8 vk_numpad9 vk_pagedown vk_pageup vk_pause vk_printscreen vk_ralt vk_rcontrol vk_return vk_right vk_rshift vk_shift vk_space vk_subtract vk_tab - klawisz tab, w keyboard_check itp. vk_up - klawisz strzałki w górę, w keyboard_check itp. 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Pasterz Opublikowano 15 Grudnia 2007 Udostępnij Opublikowano 15 Grudnia 2007 Wątpię aby komuś się chciało tłumaczyć ci wszystkie funkcje. Od tego jest przecież help i Dokumentacja PL . <_< Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
warcrawt Opublikowano 15 Grudnia 2007 Autor Udostępnij Opublikowano 15 Grudnia 2007 Angielskiego nie umiem a dokumentacja wszystkiego nie ma a w tym temacie nie piszesz wszystkiego tylko tyle ile wiesz. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kryniak Opublikowano 15 Grudnia 2007 Udostępnij Opublikowano 15 Grudnia 2007 Po to dokumentacja jest wiki, żeby dodawać do niej artykuły, nie sądzisz? Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Pasterz Opublikowano 15 Grudnia 2007 Udostępnij Opublikowano 15 Grudnia 2007 Angielskiego nie umiem a dokumentacja wszystkiego nie ma a w tym temacie nie piszesz wszystkiego tylko tyle ile wiesz. No to nadszedł czas na naukę angielskiego bo bez niego ani rusz. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Snake Opublikowano 15 Grudnia 2007 Udostępnij Opublikowano 15 Grudnia 2007 image_alpha - przezroczystość sprite'a, wartość należy ustalić od 0 do 1. Początkowa wartość to 1. Example: image_alpha = 0.5 Zapraszam do dokumentacji PL. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Yoda Opublikowano 15 Grudnia 2007 Udostępnij Opublikowano 15 Grudnia 2007 Aaaaa przeglądarkę mi rozsadziło - matko boska :o Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
domek-1 Opublikowano 16 Grudnia 2007 Udostępnij Opublikowano 16 Grudnia 2007 Hehe , a mi sie przyda :thumbsup: , bo wole robić obsluge w skripcie(czy jak to tam :)) ;p (prwie bo czy przycisk przycisnie czy co tam uzywam gm ;)) action_ ... - to jak sie nie myle funkcjie kturych można używać bez skriptu :) a więc wartości takie same i robią to samo :) . sprite_index - index sprajta :) object_index - to jaki jest obiekt którym sterujesz (to można je zmieniać ... najwyraźniej ;p) mask_index - index maski (czyli spraita ;p) image_xscale - Skała x spraita image_yscale - Skala y spraita Bez anglika sie nieobejdzie prawda :) Dużo jeszcze rozumiem ale neichce mi sie tlumaczyc ;) . ps. Nowy jestem tu :) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Pablo-GM Opublikowano 16 Grudnia 2007 Udostępnij Opublikowano 16 Grudnia 2007 Wszystkie vk to przyciski np. vk_f1 itp. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
KoRn Opublikowano 16 Grudnia 2007 Udostępnij Opublikowano 16 Grudnia 2007 ord('A') - odczytywanie jakiejś litery na klawiaturze. d3d_start - start gry 3D. d3d_end - koniec gry 3D. draw_text - rysuje tekst. cd_open_door - otworzenie klapki CD-ROMU. cd_close_door - zamknięcie klapki CD-ROMU. draw_line //lub tez moze byc np. draw_elipse... itp... - rysuje linie. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
domek-1 Opublikowano 16 Grudnia 2007 Udostępnij Opublikowano 16 Grudnia 2007 (USUNIĘTY ?) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Yoda Opublikowano 16 Grudnia 2007 Udostępnij Opublikowano 16 Grudnia 2007 d3d_start - start gry 3D. Chyba start trybu 3D object_index - to jaki jest obiekt którym sterujesz OMG co za bezsens - jak to obiekt którym sterujesz Oo - ta funkcja zwraca index obiektu z którego "powstała" dana instancja ;p (to można je zmieniać ... najwyraźniej ;p) Help: "This variable cannot be changed." mask_index - index maski (czyli spraita ;p) WTF? Maska to nie jest sprite obiektu -.- ( chyba że tak jest ustawione) Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Filar Społeczności Ranmus Opublikowano 16 Grudnia 2007 Filar Społeczności Udostępnij Opublikowano 16 Grudnia 2007 Zamykam temat. Od tego jest wiki do jasnej *********. Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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