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Zablokowane Funkcje itp.


warcrawt

Rekomendowane odpowiedzi

Chciał bym się coś nowego nauczyć w GML więc wymyśliłem primytywny sposób na naukę. mam wszystkie funkcje w GM'ie i chcę żeby ci co znają jakieś z tej listy niech napiszą do czego ta funkcja służy gdzie ją się daje i co wpisuje. Oto przykład :

image_alpha= //przezroczystość, w każdym evencie, po znaku "=" wpisuję się liczbę od 0 do 1 czyli nap 0.6

oto lista funkcji:

abs - Zwraca wartość bezwzględną x.

action_another_room

action_bounce

action_cd_pause

action_cd_play

action_cd_playing

action_cd_present

action_cd_resume

action_cd_stop

action_change_object

action_color

action_create_object

action_create_object_motion

action_create_object_random

action_current_room

action_draw_arrow

action_draw_background

action_draw_ellipse

action_draw_ellipse_gradient

action_draw_gradient_hor

action_draw_gradient_vert

action_draw_health

action_draw_life

action_draw_life_images

action_draw_line

action_draw_rectangle

action_draw_score

action_draw_sprite

action_draw_text

action_draw_text_transformed

action_draw_variable

action_effect

action_end_game

action_end_sound

action_execute_script

action_font

action_fullscreen

action_highscore_clear

action_highscore_show

action_if

action_if_aligned

action_if_collision

action_if_dice

action_if_empty

action_if_health

action_if_life

action_if_mouse

action_if_next_room

action_if_number

action_if_object

action_if_previous_room

action_if_question

action_if_score

action_if_sound

action_if_variable

action_inherited

action_kill_object

action_kill_position

action_linear_step

action_load_game

action_message

action_move

action_move_contact

action_move_point

action_move_random

action_move_start

action_move_to

action_next_room

action_partemit_burst

action_partemit_create

action_partemit_destroy

action_partemit_stream

action_partsyst_clear

action_partsyst_create

action_partsyst_destroy

action_parttype_color

action_parttype_create

action_parttype_gravity

action_parttype_life

action_parttype_secondary

action_parttype_speed

action_path

action_path_end

action_path_position

action_path_speed

action_potential_step

action_previous_room

action_replace_background

action_replace_sound

action_replace_sprite

action_restart_game

action_reverse_xdir

action_reverse_ydir

action_save_game

action_set_alarm

action_set_caption

action_set_cursor

action_set_friction

action_set_gravity

action_set_health

action_set_hspeed

action_set_life

action_set_motion

action_set_score

action_set_timeline

action_set_timeline_position

action_set_vspeed

action_show_info

action_show_video

action_sleep

action_snap

action_snapshot

action_sound

action_sprite_color

action_sprite_set

action_sprite_transform

action_webpage

action_wrap

arccos - Zwraca arcus cosinus liczby x

arcsin - Zwraca arcus sinus liczby x (arcsin(x) = y gdy sin y = x).

arctan - Zwraca arcus tangens liczby x.

arctan2 - Oblicza arctan(y/x), i zwraca kąt in the correct quadrant.

background_add

background_assign

background_create_color

background_create_from_screen

background_create_from_surface

background_create_gradient

background_delete

background_duplicate

background_exists

background_get_height

background_get_name

background_get_preload

background_get_smooth

background_get_texture

background_get_transparent

background_get_width

background_name

background_replace

background_set_alpha_from_background

cd_close_door

cd_init

cd_length

cd_number

cd_open_door

cd_pause

cd_paused

cd_play

cd_playing

cd_position

cd_present

cd_resume

cd_set_position

cd_set_track_position

cd_stop

cd_track

cd_track_length

cd_track_position

ceil - Zwraca zaokrągloną wartość x z nadmiarem.

choose - Zwraca wybraną losowo wartość spośród podanych. Można podać do 16 wartości

chr

clipboard_get_text

clipboard_has_text

clipboard_set_text

collision_circle

collision_ellipse

collision_line

collision_point

collision_rectangle

color_get_blue

color_get_green

color_get_hue

color_get_red

color_get_saturation

color_get_value

cos - Zwraca cosinus liczby x (w radianach).

d3d_draw_block

d3d_draw_cone

d3d_draw_cylinder

d3d_draw_ellipsoid

d3d_draw_floor

d3d_draw_wall

d3d_end

d3d_light_define_direction

d3d_light_define_point

d3d_light_enable

d3d_model_block

d3d_model_clear

d3d_model_cone

d3d_model_create

d3d_model_cylinder

d3d_model_destroy

d3d_model_draw

d3d_model_ellipsoid

d3d_model_floor

d3d_model_load

d3d_model_primitive_begin

d3d_model_primitive_end

d3d_model_save

d3d_model_vertex

d3d_model_vertex_color

d3d_model_vertex_normal

d3d_model_vertex_normal_color

d3d_model_vertex_normal_texture

d3d_model_vertex_normal_texture_color

d3d_model_vertex_texture

d3d_model_vertex_texture_color

d3d_model_wall

d3d_primitive_begin

d3d_primitive_begin_texture

d3d_primitive_end

d3d_set_culling

d3d_set_depth

d3d_set_fog

d3d_set_hidden

d3d_set_lighting

d3d_set_perspective

d3d_set_projection

d3d_set_projection_ext

d3d_set_projection_ortho

d3d_set_projection_perspective

d3d_set_shading

d3d_start

d3d_transform_add_rotation_axis

d3d_transform_add_rotation_x

d3d_transform_add_rotation_y

d3d_transform_add_rotation_z

d3d_transform_add_scaling

d3d_transform_add_translation

d3d_transform_set_identity

d3d_transform_set_rotation_axis

d3d_transform_set_rotation_x

d3d_transform_set_rotation_y

d3d_transform_set_rotation_z

d3d_transform_set_scaling

d3d_transform_set_translation

d3d_transform_stack_clear

d3d_transform_stack_discard

d3d_transform_stack_empty

d3d_transform_stack_pop

d3d_transform_stack_push

d3d_transform_stack_top

d3d_vertex

d3d_vertex_color

d3d_vertex_normal

d3d_vertex_normal_color

d3d_vertex_normal_texture

d3d_vertex_normal_texture_color

d3d_vertex_texture

d3d_vertex_texture_color

date_compare_date

date_compare_datetime

date_compare_time

date_create_date

date_create_datetime

date_create_time

date_current_date

date_current_datetime

date_current_time

date_date_of

date_date_string

date_datetime_string

date_day_span

date_days_in_month

date_days_in_year

date_get_day

date_get_day_of_year

date_get_hour

date_get_hour_of_year

date_get_minute

date_get_minute_of_year

date_get_month

date_get_second

date_get_second_of_year

date_get_week

date_get_weekday

date_get_year

date_hour_span

date_inc_day

date_inc_hour

date_inc_minute

date_inc_month

date_inc_second

date_inc_week

date_inc_year

date_is_today

date_leap_year

date_minute_span

date_month_span

date_second_span

date_time_of

date_time_string

date_valid_date

date_valid_datetime

date_valid_time

date_week_span

date_year_span

degtorad

directory_create

directory_exists

display_get_colordepth

display_get_frequency

display_get_height

display_get_width

display_mouse_get_x

display_mouse_get_y

display_mouse_set

display_reset

display_set_all

display_set_colordepth

display_set_frequency

display_set_size

display_test_all

distance_to_object

distance_to_point

draw_arrow

draw_background

draw_background_ext

draw_background_general

draw_background_part

draw_background_part_ext

draw_background_stretched

draw_background_stretched_ext

draw_background_tiled

draw_background_tiled_ext

draw_button

draw_circle

draw_circle_color

draw_clear

draw_clear_alpha

draw_ellipse

draw_ellipse_color

draw_get_alpha

draw_get_color

draw_getpixel

draw_healthbar

draw_highscore

draw_line

draw_line_color

draw_path

draw_point

draw_point_color

draw_primitive_begin

draw_primitive_begin_texture

draw_primitive_end

draw_rectangle

draw_rectangle_color

draw_roundrect

draw_roundrect_color

draw_set_alpha

draw_set_blend_mode

draw_set_blend_mode_ext

draw_set_circle_precision

draw_set_color

draw_set_font

draw_set_halign

draw_set_valign

draw_sprite

draw_sprite_ext

draw_sprite_general

draw_sprite_part

draw_sprite_part_ext

draw_sprite_stretched

draw_sprite_stretched_ext

draw_sprite_tiled

draw_sprite_tiled_ext

draw_surface

draw_surface_ext

draw_surface_general

draw_surface_part

draw_surface_part_ext

draw_surface_stretched

draw_surface_stretched_ext

draw_surface_tiled

draw_surface_tiled_ext

draw_text

draw_text_color

draw_text_ext

draw_text_ext_color

draw_text_ext_transformed

draw_text_ext_transformed_color

draw_text_transformed

draw_text_transformed_color

draw_triangle

draw_triangle_color

draw_vertex

draw_vertex_color

draw_vertex_texture

draw_vertex_texture_color

ds_grid_add

ds_grid_add_disk

ds_grid_add_region

ds_grid_clear

ds_grid_create

ds_grid_destroy

ds_grid_get

ds_grid_get_disk_max

ds_grid_get_disk_mean

ds_grid_get_disk_min

ds_grid_get_disk_sum

ds_grid_get_max

ds_grid_get_mean

ds_grid_get_min

ds_grid_get_sum

ds_grid_height

ds_grid_multiply

ds_grid_multiply_disk

ds_grid_multiply_region

ds_grid_resize

ds_grid_set

ds_grid_set_disk

ds_grid_set_region

ds_grid_value_disk_exists

ds_grid_value_disk_x

ds_grid_value_disk_y

ds_grid_value_exists

ds_grid_value_x

ds_grid_value_y

ds_grid_width

ds_list_add

ds_list_clear

ds_list_create

ds_list_delete

ds_list_destroy

ds_list_empty

ds_list_find_index

ds_list_find_value

ds_list_insert

ds_list_replace

ds_list_size

ds_list_sort

ds_map_add

ds_map_clear

ds_map_create

ds_map_delete

ds_map_destroy

ds_map_empty

ds_map_exists

ds_map_find_first

ds_map_find_last

ds_map_find_next

ds_map_find_previous

ds_map_find_value

ds_map_replace

ds_map_size

ds_priority_add

ds_priority_change_priority

ds_priority_clear

ds_priority_create

ds_priority_delete_max

ds_priority_delete_min

ds_priority_delete_value

ds_priority_destroy

ds_priority_empty

ds_priority_find_max

ds_priority_find_min

ds_priority_find_priority

ds_priority_size

ds_queue_clear

ds_queue_create

ds_queue_dequeue

ds_queue_destroy

ds_queue_empty

ds_queue_enqueue

ds_queue_head

ds_queue_size

ds_queue_tail

ds_set_precision

ds_stack_clear

ds_stack_create

ds_stack_destroy

ds_stack_empty

ds_stack_pop

ds_stack_push

ds_stack_size

ds_stack_top

effect_clear

effect_create_above

effect_create_below

environment_get_variable

event_inherited

event_inherited

event_perform

event_perform_object

event_user

execute_file

execute_program

execute_shell

execute_string

exp - Zwraca liczbę e do potęgi x (e - podstawa logarytmu naturalnego).

external_call

external_call0

external_call1

external_call2

external_call3

external_call4

external_call5

external_call6

external_call7

external_call8

external_define

external_define0

external_define1

external_define2

external_define3

external_define4

external_define5

external_define6

external_define7

external_define8

external_free

file_attributes

file_bin_close

file_bin_open

file_bin_position

file_bin_read_byte

file_bin_rewrite

file_bin_seek

file_bin_size

file_bin_write_byte

file_close

file_copy

file_delete

file_eof

file_exists

file_find_close

file_find_first

file_find_next

file_open_append

file_open_read

file_open_write

file_read_real

file_read_string

file_readln

file_rename

file_text_close

file_text_eof

file_text_open_append

file_text_open_read

file_text_open_write

file_text_read_real

file_text_read_string

file_text_readln

file_text_write_real

file_text_write_string

file_text_writeln

file_write_real

file_write_string

file_writeln

filename_change_ext

filename_dir

filename_drive

filename_ext

filename_name

filename_path

floor - Zwraca zaokrągloną wartość x z niedomiarem

font_add

font_add_sprite

font_delete

font_exists

font_get_bold

font_get_first

font_get_fontname

font_get_italic

font_get_last

font_get_name

font_get_size

font_name

font_replace

font_replace_sprite

frac - Zwraca części dziesiętne ułamków dziesiętenych.

game_end

game_load

game_restart

game_save

get_color

get_directory

get_directory_alt

get_integer

get_open_filename

get_save_filename

get_string

highscore_add

highscore_add_current

highscore_clear

highscore_name

highscore_set_background

highscore_set_border

highscore_set_colors

highscore_set_font

highscore_set_strings

highscore_show

highscore_show_ext

highscore_value

ini_close

ini_key_delete

ini_key_exists

ini_open

ini_read_real

ini_read_string

ini_section_delete

ini_section_exists

ini_write_real

ini_write_string

instance_activate_all

instance_activate_object

instance_activate_region

instance_change

instance_copy

instance_create

instance_deactivate_all

instance_deactivate_object

instance_deactivate_region

instance_destroy

instance_exists

instance_find

instance_furthest

instance_nearest

instance_number

instance_place

instance_position

instance_sprite

io_clear

io_handle

is_real

is_string

joystick_axes

joystick_buttons

joystick_check_button

joystick_direction

joystick_exists

joystick_has_pov

joystick_name

joystick_pov

joystick_rpos

joystick_upos

joystick_vpos

joystick_xpos

joystick_ypos

joystick_zpos

keyboard_check

keyboard_check_direct

keyboard_check_pressed

keyboard_check_released

keyboard_clear

keyboard_get_map

keyboard_get_numlock

keyboard_key_press

keyboard_key_release

keyboard_set_map

keyboard_set_numlock

keyboard_unset_map

keyboard_wait

lengthdir_x

lengthdir_y

ln - Zwraca logarytm naturalny z x.

load_info

log10 - Zwraca logarytm przy podstawie 10 z x.

log2 - Zwraca logarytm naturalny przy podstawie 2 z x

logn - Zwraca logarytm przy podstawie n z x.

make_color

make_color_hsv

make_color_rgb

max

max3

mean

median

merge_color

message_alpha

message_background

message_button

message_button_font

message_caption

message_input_color

message_input_font

message_mouse_color

message_position

message_size

message_text_font

min

min3

motion_add

motion_set

mouse_check_button

mouse_check_button_pressed

mouse_check_button_released

mouse_clear

mouse_wait

move_bounce

move_bounce_all

move_bounce_solid

move_contact

move_contact_all

move_contact_solid

move_outside_all

move_outside_solid

move_random

move_random

move_snap

move_towards_point

move_wrap

mp_grid_add_cell

mp_grid_add_instances

mp_grid_add_rectangle

mp_grid_clear_all

mp_grid_clear_cell

mp_grid_clear_rectangle

mp_grid_create

mp_grid_destroy

mp_grid_draw

mp_grid_path

mp_linear_path

mp_linear_path_object

mp_linear_step

mp_linear_step_object

mp_potential_path

mp_potential_path_object

mp_potential_settings

mp_potential_step

mp_potential_step_object

mplay_connect_status

mplay_data_mode

mplay_data_read

mplay_data_write

mplay_end

mplay_init_ipx

mplay_init_modem

mplay_init_serial

mplay_init_tcpip

mplay_ipaddress

mplay_message_clear

mplay_message_count

mplay_message_id

mplay_message_name

mplay_message_player

mplay_message_receive

mplay_message_send

mplay_message_send_guaranteed

mplay_message_value

mplay_player_find

mplay_player_id

mplay_player_name

mplay_session_create

mplay_session_end

mplay_session_find

mplay_session_join

mplay_session_mode

mplay_session_name

mplay_session_status

object_add

object_delete

object_event_add

object_event_clear

object_exists

object_get_depth

object_get_mask

object_get_name

object_get_parent

object_get_persistent

object_get_solid

object_get_sprite

object_get_visible

object_is_ancestor

object_name

object_set_depth

object_set_mask

object_set_parent

object_set_persistent

object_set_solid

object_set_sprite

object_set_visible

ord

parameter_count

parameter_string

part_attractor_clear

part_attractor_create

part_attractor_destroy

part_attractor_destroy_all

part_attractor_exists

part_attractor_force

part_attractor_position

part_changer_clear

part_changer_create

part_changer_destroy

part_changer_destroy_all

part_changer_exists

part_changer_kind

part_changer_region

part_changer_types

part_deflector_clear

part_deflector_create

part_deflector_destroy

part_deflector_destroy_all

part_deflector_exists

part_deflector_friction

part_deflector_kind

part_deflector_region

part_destroyer_clear

part_destroyer_create

part_destroyer_destroy

part_destroyer_destroy_all

part_destroyer_exists

part_destroyer_region

part_emitter_burst

part_emitter_clear

part_emitter_create

part_emitter_destroy

part_emitter_destroy_all

part_emitter_exists

part_emitter_region

part_emitter_stream

part_particles_clear

part_particles_count

part_particles_create

part_particles_create_color

part_system_automatic_draw

part_system_automatic_update

part_system_clear

part_system_create

part_system_depth

part_system_destroy

part_system_draw_order

part_system_drawit

part_system_exists

part_system_position

part_system_update

part_type_alpha

part_type_alpha1

part_type_alpha2

part_type_alpha3

part_type_blend

part_type_clear

part_type_color

part_type_color1

part_type_color2

part_type_color3

part_type_color_hsv

part_type_color_mix

part_type_color_rgb

part_type_create

part_type_death

part_type_destroy

part_type_direction

part_type_exists

part_type_gravity

part_type_life

part_type_orientation

part_type_scale

part_type_shape

part_type_size

part_type_speed

part_type_sprite

part_type_step

path_add

path_add_point

path_append

path_assign

path_change_point

path_clear_points

path_delete

path_delete_point

path_duplicate

path_end

path_exists

path_flip

path_get_closed

path_get_kind

path_get_length

path_get_name

path_get_number

path_get_point_speed

path_get_point_x

path_get_point_y

path_get_precision

path_get_speed

path_get_x

path_get_y

path_insert_point

path_mirror

path_name

path_reverse

path_rotate

path_scale

path_set_closed

path_set_kind

path_set_precision

path_shift

path_start

place_empty

place_free

place_meeting

place_snapped

point_direction

point_distance

position_change

position_destroy

position_empty

position_meeting

power - Zwraca x do potęgi n.

radtodeg

random - Zwraca losową rzeczywistą liczbę pomiędzy 0 a x. Liczba jest zawsze mniejsza od x.

real

registry_exists

registry_exists_ext

registry_read_real

registry_read_real_ext

registry_read_string

registry_read_string_ext

registry_set_root

registry_write_real

registry_write_real_ext

registry_write_string

registry_write_string_ext

room_add

room_assign

room_duplicate

room_exists

room_get_name

room_goto

room_goto_next

room_goto_previous

room_instance_add

room_instance_clear

room_name

room_next

room_previous

room_restart

room_set_background

room_set_background_color

room_set_caption

room_set_code

room_set_height

room_set_persistent

room_set_view

room_set_view_enabled

room_set_width

room_tile_add

room_tile_add_ext

room_tile_clear

round - Zwraca zaokrągloną wartość x.

screen_redraw

screen_refresh

screen_save

screen_save_part

screen_wait_vsync

script_execute

script_exists

script_get_name

script_get_text

script_name

set_automatic_draw

set_program_priority

set_synchronization

show_debug_message

show_error

show_image

show_info

show_menu

show_menu_pos

show_message

show_message

show_message_ext

show_question

show_question

show_text

show_video

sign - Zwraca czy x jest ujemny, jest zerem, czy też dodatni (-1, 0 lub 1).

sin - Zwraca sinus liczby x (w radianach).

sleep

sound_3d_set_sound_cone

sound_3d_set_sound_distance

sound_3d_set_sound_position

sound_3d_set_sound_velocity

sound_add

sound_background_tempo

sound_delete

sound_discard

sound_effect_chorus

sound_effect_compressor

sound_effect_echo

sound_effect_equalizer

sound_effect_flanger

sound_effect_gargle

sound_effect_reverb

sound_effect_set

sound_exists

sound_fade

sound_get_kind

sound_get_name

sound_get_preload

sound_global_volume

sound_isplaying

sound_loop

sound_name

sound_pan

sound_play

sound_replace

sound_restore

sound_set_search_directory

sound_stop

sound_stop_all

sound_volume

sprite_add

sprite_add_from_screen

sprite_add_from_surface

sprite_assign

sprite_create_from_screen

sprite_create_from_surface

sprite_delete

sprite_duplicate

sprite_exists

sprite_get_bbox_bottom

sprite_get_bbox_left

sprite_get_bbox_mode

sprite_get_bbox_right

sprite_get_bbox_top

sprite_get_height

sprite_get_name

sprite_get_number

sprite_get_precise

sprite_get_preload

sprite_get_smooth

sprite_get_texture

sprite_get_transparent

sprite_get_width

sprite_get_xoffset

sprite_get_yoffset

sprite_merge

sprite_name

sprite_replace

sprite_set_alpha_from_sprite

sprite_set_bbox

sprite_set_bbox_mode

sprite_set_offset

sprite_set_precise

sqr - Zwraca x*x.

sqrt - Zwraca kwadrat liczby x, przy czym x nie może być ujemny.

string

string_char_at

string_copy

string_count

string_delete

string_digits

string_format

string_height

string_height_ext

string_insert

string_length

string_letters

string_lettersdigits

string_lower

string_pos

string_repeat

string_replace

string_replace_all

string_upper

string_width

string_width_ext

surface_copy

surface_copy_part

surface_create

surface_exists

surface_free

surface_get_height

surface_get_texture

surface_get_width

surface_getpixel

surface_reset_target

surface_save

surface_save_part

surface_set_target

tan - Zwraca tangens liczby x (w radianach).

texture_exists

texture_get_height

texture_get_width

texture_preload

texture_set_blending

texture_set_interpolation

texture_set_priority

texture_set_repeat

tile_add

tile_delete

tile_delete_at

tile_exists

tile_find

tile_get_alpha

tile_get_background

tile_get_blend

tile_get_depth

tile_get_height

tile_get_left

tile_get_top

tile_get_visible

tile_get_width

tile_get_x

tile_get_xscale

tile_get_y

tile_get_yscale

tile_layer_delete

tile_layer_delete_at

tile_layer_depth

tile_layer_find

tile_layer_hide

tile_layer_shift

tile_layer_show

tile_set_alpha

tile_set_background

tile_set_blend

tile_set_depth

tile_set_position

tile_set_region

tile_set_scale

tile_set_visible

timeline_add

timeline_delete

timeline_exists

timeline_get_name

timeline_moment_add

timeline_moment_clear

timeline_name

variable_global_array2_get

variable_global_array2_set

variable_global_array_get

variable_global_array_set

variable_global_exists

variable_global_get

variable_global_set

variable_local_array2_get

variable_local_array2_set

variable_local_array_get

variable_local_array_set

variable_local_exists

variable_local_get

variable_local_set

window_center

window_default

window_get_caption

window_get_color

window_get_cursor

window_get_fullscreen

window_get_height

window_get_region_height

window_get_region_scale

window_get_region_width

window_get_showborder

window_get_showicons

window_get_sizeable

window_get_stayontop

window_get_visible

window_get_width

window_get_x

window_get_y

window_handle

window_mouse_get_x

window_mouse_get_y

window_mouse_set

window_set_caption

window_set_color

window_set_cursor

window_set_fullscreen

window_set_position

window_set_rectangle

window_set_region_scale

window_set_region_size

window_set_showborder

window_set_showicons

window_set_size

window_set_sizeable

window_set_stayontop

window_set_visible

window_view_mouse_get_x

window_view_mouse_get_y

window_view_mouse_set

window_views_mouse_get_x

window_views_mouse_get_y

window_views_mouse_set

global: argument

global: argument0

global: argument1

global: argument10

global: argument11

global: argument12

global: argument13

global: argument14

global: argument15

global: argument2

global: argument3

global: argument4

global: argument5

global: argument6

global: argument7

global: argument8

global: argument9

global: argument_relative

global: background_alpha

global: background_blend

global: background_color

global: background_foreground

global: background_height

global: background_hspeed

global: background_htiled

global: background_index

global: background_showcolor

global: background_visible

global: background_vspeed

global: background_vtiled

global: background_width

global: background_x

global: background_xscale

global: background_y

global: background_yscale

global: caption_health

global: caption_lives

global: caption_score

global: current_day

global: current_hour

global: current_minute

global: current_month

global: current_second

global: current_time

global: current_weekday

global: current_year

global: cursor_sprite

global: error_last

global: error_occurred

global: event_action

global: event_number

global: event_object

global: event_type

global: fps

global: game_id

global: health

global: instance_count

global: instance_id

global: keyboard_key

global: keyboard_lastchar

global: keyboard_lastkey

global: keyboard_string

global: lives

global: mouse_button

global: mouse_lastbutton

global: mouse_x

global: mouse_y

global: room

global: room_caption

global: room_first

global: room_height

global: room_last

global: room_persistent

global: room_speed

global: room_width

global: score

global: secure_mode

global: show_health

global: show_lives

global: show_score

global: temp_directory

global: transition_kind

global: transition_steps

global: transition_time

global: view_angle

global: view_current

global: view_enabled

global: view_hborder

global: view_hport

global: view_hspeed

global: view_hview

global: view_object

global: view_vborder

global: view_visible

global: view_vspeed

global: view_wport

global: view_wview

global: view_xport

global: view_xview

global: view_yport

global: view_yview

global: working_directory

local: alarm

local: bbox_bottom

local: bbox_left

local: bbox_right

local: bbox_top

local: depth

local: direction - kierunek objektu, wartość od 0 do 360 , początkowa wartość to 0

local: friction

local: gravity

local: gravity_direction

local: hspeed -prędkość pozioma prędkość objektu, wartość od 0 do ... , Początkowa wartość to 0

local: id

local: image_alpha - przezroczystość sprite'a, wartość należy ustalić od 0 do 1. Początkowa wartość to 1.

local: image_angle - obrót sprite'a, wartość od 0 do 360 lub direction, początkowa 0

local: image_blend

local: image_index - początkowa klatka sprite'a, wartość od 0 do ... , początkowa 0

local: image_number

local: image_single - stała klatka sprite'a, wartość od 0 do ... , początkowa wartość nie uaktywniona

local: image_speed - prędkość animacji , wartość od 0 do 1, początkowa 1

local: image_xscale - Skała y spraita

local: image_yscale - Skała x spraita

local: mask_index - index maski (czyli spraita ;p)

local: object_index

local: path_endaction

local: path_index

local: path_orientation

local: path_position

local: path_positionprevious

local: path_scale

local: path_speed

local: persistent

local: solid

local: speed

local: sprite_height

local: sprite_index

local: sprite_width

local: sprite_xoffset

local: sprite_yoffset

local: timeline_index

local: timeline_position

local: timeline_speed

local: visible

local: vspeed

local: x

local: xprevious

local: xstart

local: y

local: yprevious

local: ystart

all

bm_add

bm_dest_alpha

bm_dest_color

bm_inv_dest_alpha

bm_inv_dest_color

bm_inv_src_alpha

bm_inv_src_color

bm_max

bm_normal

bm_one

bm_src_alpha

bm_src_alpha_sat

bm_src_color

bm_subtract

bm_zero

c_aqua

c_black

c_blue

c_dkgray

c_fuchsia

c_gray

c_green

c_lime

c_ltgray

c_maroon

c_navy

c_olive

c_purple

c_red

c_silver

c_teal

c_white

c_yellow

cr_appstart

cr_arrow

cr_arrrow

cr_beam

cr_cross

cr_default

cr_drag

cr_handpoint

cr_help

cr_hourglass

cr_hsplit

cr_multidrag

cr_no

cr_nodrop

cr_none

cr_size_all

cr_size_nesw

cr_size_ns

cr_size_nwse

cr_size_we

cr_sqlwait

cr_uparrow

cr_vsplit

dll_cdecl

dll_stdcall

ef_cloud

ef_ellipse

ef_explosion

ef_firework

ef_flare

ef_rain

ef_ring

ef_smoke

ef_smokeup

ef_snow

ef_spark

ef_star

ev_alarm

ev_animation_end

ev_boundary

ev_collision

ev_create

ev_destroy

ev_draw

ev_end_of_path

ev_game_end

ev_game_start

ev_global_left_button

ev_global_left_press

ev_global_left_release

ev_global_middle_button

ev_global_middle_press

ev_global_middle_release

ev_global_press

ev_global_release

ev_global_right_button

ev_global_right_press

ev_global_right_release

ev_joystick1_button1

ev_joystick1_button2

ev_joystick1_button3

ev_joystick1_button4

ev_joystick1_button5

ev_joystick1_button6

ev_joystick1_button7

ev_joystick1_button8

ev_joystick1_down

ev_joystick1_left

ev_joystick1_right

ev_joystick1_up

ev_joystick2_button1

ev_joystick2_button2

ev_joystick2_button3

ev_joystick2_button4

ev_joystick2_button5

ev_joystick2_button6

ev_joystick2_button7

ev_joystick2_button8

ev_joystick2_down

ev_joystick2_left

ev_joystick2_right

ev_joystick2_up

ev_keyboard

ev_keypress

ev_keyrelease

ev_left_button

ev_left_press

ev_left_release

ev_middle_button

ev_middle_press

ev_middle_release

ev_mouse

ev_mouse_enter

ev_mouse_leave

ev_mouse_wheel_down

ev_mouse_wheel_up

ev_no_button

ev_no_more_health

ev_no_more_lives

ev_other

ev_outside

ev_right_button

ev_right_press

ev_right_release

ev_room_end

ev_room_start

ev_step

ev_step_begin

ev_step_end

ev_step_normal

ev_user0

ev_user1

ev_user10

ev_user11

ev_user12

ev_user13

ev_user14

ev_user15

ev_user2

ev_user3

ev_user4

ev_user5

ev_user6

ev_user7

ev_user8

ev_user9

fa_archive

fa_bottom

fa_center

fa_directory

fa_hidden

fa_left

fa_middle

fa_readonly

fa_right

fa_sysfile

fa_top

fa_volumeid

false

global

local

mb_any

mb_left

mb_middle

mb_none

mb_right

noone

other

pi

pr_linelist

pr_linestrip

pr_pointlist

pr_trianglefan

pr_trianglelist

pr_trianglestrip

ps_change_all

ps_change_motion

ps_change_shape

ps_deflect_horizontal

ps_deflect_vertical

ps_distr_gaussian

ps_distr_linear

ps_force_constant

ps_force_linear

ps_force_quadratic

ps_shape_diamond

ps_shape_ellipse

ps_shape_line

ps_shape_rectangle

pt_shape_circle

pt_shape_cloud

pt_shape_disk

pt_shape_explosion

pt_shape_flare

pt_shape_line

pt_shape_pixel

pt_shape_ring

pt_shape_smoke

pt_shape_snow

pt_shape_spark

pt_shape_sphere

pt_shape_square

pt_shape_star

se_chorus

se_compressor

se_echo

se_equalizer

se_flanger

se_gargle

se_none

se_reverb

self

true

ty_real

ty_string

vk_add

vk_alt

vk_anykey

vk_backspace

vk_control

vk_decimal

vk_delete

vk_divide

vk_down

vk_end

vk_enter

vk_escape

vk_f1

vk_f10

vk_f11

vk_f12

vk_f2

vk_f3

vk_f4

vk_f5

vk_f6

vk_f7

vk_f8

vk_f9

vk_home

vk_insert

vk_lalt

vk_lcontrol

vk_left

vk_lshift

vk_multiply

vk_nokey

vk_numpad0

vk_numpad1

vk_numpad2

vk_numpad3

vk_numpad4

vk_numpad5

vk_numpad6

vk_numpad7

vk_numpad8

vk_numpad9

vk_pagedown

vk_pageup

vk_pause

vk_printscreen

vk_ralt

vk_rcontrol

vk_return

vk_right

vk_rshift

vk_shift

vk_space

vk_subtract

vk_tab - klawisz tab, w keyboard_check itp.

vk_up - klawisz strzałki w górę, w keyboard_check itp.

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Hehe , a mi sie przyda :thumbsup: , bo wole robić obsluge w skripcie(czy jak to tam :)) ;p (prwie bo czy przycisk przycisnie czy co tam uzywam gm ;))

 

action_ ... - to jak sie nie myle funkcjie kturych można używać bez skriptu :) a więc wartości takie same i robią to samo :) .

 

sprite_index - index sprajta :)

object_index - to jaki jest obiekt którym sterujesz (to można je zmieniać ... najwyraźniej ;p)

mask_index - index maski (czyli spraita ;p)

image_xscale - Skała x spraita

image_yscale - Skala y spraita

 

Bez anglika sie nieobejdzie prawda :)

 

Dużo jeszcze rozumiem ale neichce mi sie tlumaczyc ;) .

 

ps. Nowy jestem tu :)

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ord('A') - odczytywanie jakiejś litery na klawiaturze.

d3d_start - start gry 3D.

d3d_end - koniec gry 3D.

draw_text - rysuje tekst.

cd_open_door - otworzenie klapki CD-ROMU.

cd_close_door - zamknięcie klapki CD-ROMU.

draw_line //lub tez moze byc np. draw_elipse... itp... - rysuje linie.

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d3d_start - start gry 3D.

Chyba start trybu 3D

 

object_index - to jaki jest obiekt którym sterujesz

OMG co za bezsens - jak to obiekt którym sterujesz Oo - ta funkcja zwraca index obiektu z którego "powstała" dana instancja ;p

(to można je zmieniać ... najwyraźniej ;p)

Help: "This variable cannot be changed."

mask_index - index maski (czyli spraita ;p)

WTF? Maska to nie jest sprite obiektu -.- ( chyba że tak jest ustawione)

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