// Cien potwora :P
draw_sprite_ext(Spr_sumon, image_index, x + 6, y + 6, image_xscale, image_yscale, image_angle, c_black, 0.3 );
// Rysowanie potwora
draw_sprite_ext( Spr_sumon, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha );
draw_sprite_ext( sprite18, image_index, x, y, image_xscale, image_yscale, direction, image_blend, image_alpha );
Nie wraca