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Odpowiedzi opublikowane przez ALT
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Z CHEMII NOBLA MU
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Threef
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Chell
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Jak dla mnie na dole za dużo gradientów i troche hud gryzie się z ciemnymi kolorami terenu.
Edit: Pierwszy prototyp lepszy.
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A propo funkcji lerp:
lerp(value1, value2, position) would be defined as following:return argument0 + (argument1 - argument0) * argument2
http://gmc.yoyogames.com/index.php?showtopic=529923
Dla poniżej GM:S
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To trenerzy
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@up: Nopenopenope. Przynajmniej ten który mam od kilku lat (6-5), śmiga do dziś, po wielu ciężkich jedzeniowych próbach
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Szukałem i nie wiem gdzie/czy to jest w studio, btw. wszyscy mówią że te
funkcje sieciowe wbudowane w gm:s są lepsze, możesz je obczaić. (ale ja ich nie lubię)
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Masz gdzieś w opcjach projektu, miesce dzie pisze że bedzie tak errory wywalać, odznacz to:
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Trochę za dużo dzieje się na ekranie, albo tak się wydaje przez gifa, może w praktyce jest inaczej.
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Napiszcie coś jeszcze bo 1 post, do 800., chętnie odpowiem :P
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A to znam.
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Ciesze się jak durny, o to chodziło! :D
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Witam, chce rysować tekstury ziemi za pomocą surfejsów. czy ktoś mógłby mi wyjaśnić/naprowadzić jak to wykonać?
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Tak, nawet komercyjnie chyba można używać gier w wersji Free.
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@Nirvan: skoro modowanie to podmienianie plików w tym przypadku, to jak działają maski kolizji, je też podmiesz, czy gra
sama ustawia ją dla modelu.
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Może nie być problem z kodem, a portami, też tak miałem jak podałem źle adres, port czy nie miałem przekierowanych.
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Okej nieważne, okazało się z robiłem ieskończoną pętle wcześniej lol
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Jest bardzo ważny, przechowuje teren. Nie ma tablic trójwymiarowych
więc jeden chunk terenu wygląda tak:
GMLglobal.chunk[x]=ds_grid_create(x,y);Co poradzić?
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Mam problem, po kompilacji niby wszystko jest ok, ale gra się nie uruchamia
choć pisze "startgame()", log:
Process Chunk: SCPT 196Process Chunk: DBGI 7724
Process Chunk: STRG 9646
Reading File C:\Users\Dawid\AppData\Local\Temp\gm_ttt_40352\\Lulamoon.win
Loaded File C:\Users\Dawid\AppData\Local\Temp\gm_ttt_40352\\Lulamoon.win
IFF wad found
Get Resolution
Get Header Information
InitGMLFunctions
HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particl
e..Misc..DS..Sound..DPlay..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x21bf420
GAMEPAD: 4 axis values (last) at 0x21bf470
GAMEPAD: 4 axis values (last) at 0x21bf4c0
GAMEPAD: 4 axis values (last) at 0x21bf510
Buffers..Networking..Shaders..YoYo..Fini
Code_Load()
VARI_Load()
ID_STRG
Create Window
AdjustWindowRectEx
RegisterClassEx
CreateWindowEx
Init Graphics
GR_D3D_Init()
Enable DwmEnableMMCSS
Create D3D9Ex interface
Enumerate Adapters
Selected Resolution: 640x480
Get Current Desktop Display Mode
Prepare to create device
Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing
Creating screen render target
Get Device Caps
Graphics initialisation end...
Background_InitTextures()
Sprite_InitTextures()
Font_InitTextures()
IO Init
Process Messages
Splash!
Start Frame
Part Create Textures
Debug Init Remote Interface
VM Init
Create Score Form
Create Load Form
Create Error Form
Do The Work
LoadGameData()
initialise everything!
Process Chunk: GEN8 132
Process Chunk: OPTN 144
Process Chunk: EXTN 4
Process Chunk: SOND 4
Audio_Load()
Process Chunk: SPRT 38856
Process Chunk: BGND 244
Process Chunk: PATH 4
Process Chunk: SCPT 196
Process Chunk: SHDR 4
Process Chunk: FONT 516
Process Chunk: TMLN 4
Process Chunk: OBJT 1380
Process Chunk: ROOM 984
Process Chunk: DAFL 0
Process Chunk: TPAG 368
Process Chunk: CODE 8712
Process Chunk: VARI 852
Process Chunk: FUNC 804
Process Chunk: STRG 4104
Process Chunk: TXTR 208968
Process Chunk: AUDO 4
Audio_WAVs()
PrepareGame()
Extension_Prepare()
Code_Constant_Prepare()
Script_Prepare()
TimeLine_Prepare()
Object_Prepare()
Preparing 4 objects:
Objects 0: oControl
Objects 1: oTree1
Objects 2: oLand
Objects 3: oGrass
Room_Prepare()
Sound_Prepare()
InitGraphics()
Finished PrepareGame()
Run_Start
StartGame()
Grid 0, index out of bounds writing [0,8] - size is [8,8]
Grid 0, index out of bounds writing [1,8] - size is [8,8]
Grid 0, index out of bounds writing [2,8] - size is [8,8]
Grid 0, index out of bounds writing [3,8] - size is [8,8]
Grid 0, index out of bounds writing [4,8] - size is [8,8]
Grid 0, index out of bounds writing [5,8] - size is [8,8]
Grid 0, index out of bounds writing [6,8] - size is [8,8]
Grid 0, index out of bounds writing [7,8] - size is [8,8]
Grid 0, index out of bounds writing [8,0] - size is [8,8]
Grid 0, index out of bounds writing [8,1] - size is [8,8]
Grid 0, index out of bounds writing [8,2] - size is [8,8]
Grid 0, index out of bounds writing [8,3] - size is [8,8]
Grid 0, index out of bounds writing [8,4] - size is [8,8]
Grid 0, index out of bounds writing [8,5] - size is [8,8]
Grid 0, index out of bounds writing [8,6] - size is [8,8]
Grid 0, index out of bounds writing [8,7] - size is [8,8]
Grid 0, index out of bounds writing [8,8] - size is [8,8]
Grid 1, index out of bounds writing [0,8] - size is [8,8]
Grid 1, index out of bounds writing [1,8] - size is [8,8]
Grid 1, index out of bounds writing [2,8] - size is [8,8]
Grid 1, index out of bounds writing [3,8] - size is [8,8]
Grid 1, index out of bounds writing [4,8] - size is [8,8]
Grid 1, index out of bounds writing [5,8] - size is [8,8]
Grid 1, index out of bounds writing [6,8] - size is [8,8]
Grid 1, index out of bounds writing [7,8] - size is [8,8]
Grid 1, index out of bounds writing [8,0] - size is [8,8]
Grid 1, index out of bounds writing [8,1] - size is [8,8]
Grid 1, index out of bounds writing [8,2] - size is [8,8]
Grid 1, index out of bounds writing [8,3] - size is [8,8]
Grid 1, index out of bounds writing [8,4] - size is [8,8]
Grid 1, index out of bounds writing [8,5] - size is [8,8]
Grid 1, index out of bounds writing [8,6] - size is [8,8]
Grid 1, index out of bounds writing [8,7] - size is [8,8]
Grid 1, index out of bounds writing [8,8] - size is [8,8]
Grid 2, index out of bounds writing [0,8] - size is [8,8]
Grid 2, index out of bounds writing [1,8] - size is [8,8]
Grid 2, index out of bounds writing [2,8] - size is [8,8]
Grid 2, index out of bounds writing [3,8] - size is [8,8]
Grid 2, index out of bounds writing [4,8] - size is [8,8]
Grid 2, index out of bounds writing [5,8] - size is [8,8]
Grid 2, index out of bounds writing [6,8] - size is [8,8]
Grid 2, index out of bounds writing [7,8] - size is [8,8]
Grid 2, index out of bounds writing [8,0] - size is [8,8]
Grid 2, index out of bounds writing [8,1] - size is [8,8]
Grid 2, index out of bounds writing [8,2] - size is [8,8]
Grid 2, index out of bounds writing [8,3] - size is [8,8]
Grid 2, index out of bounds writing [8,4] - size is [8,8]
Grid 2, index out of bounds writing [8,5] - size is [8,8]
Grid 2, index out of bounds writing [8,6] - size is [8,8]
Grid 2, index out of bounds writing [8,7] - size is [8,8]
Grid 2, index out of bounds writing [8,8] - size is [8,8]
Grid 3, index out of bounds writing [0,8] - size is [8,8]
Grid 3, index out of bounds writing [1,8] - size is [8,8]
Grid 3, index out of bounds writing [2,8] - size is [8,8]
Grid 3, index out of bounds writing [3,8] - size is [8,8]
Grid 3, index out of bounds writing [4,8] - size is [8,8]
Grid 3, index out of bounds writing [5,8] - size is [8,8]
Grid 3, index out of bounds writing [6,8] - size is [8,8]
Grid 3, index out of bounds writing [7,8] - size is [8,8]
Grid 3, index out of bounds writing [8,0] - size is [8,8]
Grid 3, index out of bounds writing [8,1] - size is [8,8]
Grid 3, index out of bounds writing [8,2] - size is [8,8]
Grid 3, index out of bounds writing [8,3] - size is [8,8]
Grid 3, index out of bounds writing [8,4] - size is [8,8]
Grid 3, index out of bounds writing [8,5] - size is [8,8]
Grid 3, index out of bounds writing [8,6] - size is [8,8]
Grid 3, index out of bounds writing [8,7] - size is [8,8]
Grid 3, index out of bounds writing [8,8] - size is [8,8]
Grid 4, index out of bounds writing [0,8] - size is [8,8]
Grid 4, index out of bounds writing [1,8] - size is [8,8]
Grid 4, index out of bounds writing [2,8] - size is [8,8]
Grid 4, index out of bounds writing [3,8] - size is [8,8]
Grid 4, index out of bounds writing [4,8] - size is [8,8]
Grid 4, index out of bounds writing [5,8] - size is [8,8]
Grid 4, index out of bounds writing [6,8] - size is [8,8]
Grid 4, index out of bounds writing [7,8] - size is [8,8]
Grid 4, index out of bounds writing [8,0] - size is [8,8]
Grid 4, index out of bounds writing [8,1] - size is [8,8]
Grid 4, index out of bounds writing [8,2] - size is [8,8]
Grid 4, index out of bounds writing [8,3] - size is [8,8]
Grid 4, index out of bounds writing [8,4] - size is [8,8]
Grid 4, index out of bounds writing [8,5] - size is [8,8]
Grid 4, index out of bounds writing [8,6] - size is [8,8]
Grid 4, index out of bounds writing [8,7] - size is [8,8]
Grid 4, index out of bounds writing [8,8] - size is [8,8]
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Chyba pierwsze, ewentualnie trzecie, ale tam trza tło poprawić bo się zlewa i trochę je zróżnicować.
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Dokładnie! :D
Weź to popraw, i będzie gitez.
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Polecam przeczytać.
Witam :)
w Valhalla
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