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ALT

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Odpowiedzi opublikowane przez ALT

  1. Mam problem, po kompilacji niby wszystko jest ok, ale gra się nie uruchamia

    choć pisze "startgame()", log:

    Process Chunk: SCPT 196

    Process Chunk: DBGI 7724

    Process Chunk: STRG 9646

    Reading File C:\Users\Dawid\AppData\Local\Temp\gm_ttt_40352\\Lulamoon.win

    Loaded File C:\Users\Dawid\AppData\Local\Temp\gm_ttt_40352\\Lulamoon.win

    IFF wad found

    Get Resolution

    Get Header Information

    InitGMLFunctions

    HighScore..Game..Math..Graphic..Action..File..Resource..Interaction..3D..Particl

    e..Misc..DS..Sound..DPlay..Physics..Gamepad..GAMEPAD: 4 axis values (last) at 0x21bf420

    GAMEPAD: 4 axis values (last) at 0x21bf470

    GAMEPAD: 4 axis values (last) at 0x21bf4c0

    GAMEPAD: 4 axis values (last) at 0x21bf510

    Buffers..Networking..Shaders..YoYo..Fini

    Code_Load()

    VARI_Load()

    ID_STRG

    Create Window

    AdjustWindowRectEx

    RegisterClassEx

    CreateWindowEx

    Init Graphics

    GR_D3D_Init()

    Enable DwmEnableMMCSS

    Create D3D9Ex interface

    Enumerate Adapters

    Selected Resolution: 640x480

    Get Current Desktop Display Mode

    Prepare to create device

    Creating D3D device - ARGB=32bit, D24S8, SwapEffect=Copy, Hardware vertex processing

    Creating screen render target

    Get Device Caps

    Graphics initialisation end...

    Background_InitTextures()

    Sprite_InitTextures()

    Font_InitTextures()

    IO Init

    Process Messages

    Splash!

    Start Frame

    Part Create Textures

    Debug Init Remote Interface

    VM Init

    Create Score Form

    Create Load Form

    Create Error Form

    Do The Work

    LoadGameData()

    initialise everything!

    Process Chunk: GEN8 132

    Process Chunk: OPTN 144

    Process Chunk: EXTN 4

    Process Chunk: SOND 4

    Audio_Load()

    Process Chunk: SPRT 38856

    Process Chunk: BGND 244

    Process Chunk: PATH 4

    Process Chunk: SCPT 196

    Process Chunk: SHDR 4

    Process Chunk: FONT 516

    Process Chunk: TMLN 4

    Process Chunk: OBJT 1380

    Process Chunk: ROOM 984

    Process Chunk: DAFL 0

    Process Chunk: TPAG 368

    Process Chunk: CODE 8712

    Process Chunk: VARI 852

    Process Chunk: FUNC 804

    Process Chunk: STRG 4104

    Process Chunk: TXTR 208968

    Process Chunk: AUDO 4

    Audio_WAVs()

    PrepareGame()

    Extension_Prepare()

    Code_Constant_Prepare()

    Script_Prepare()

    TimeLine_Prepare()

    Object_Prepare()

    Preparing 4 objects:

    Objects 0: oControl

    Objects 1: oTree1

    Objects 2: oLand

    Objects 3: oGrass

    Room_Prepare()

    Sound_Prepare()

    InitGraphics()

    Finished PrepareGame()

    Run_Start

    StartGame()

    Grid 0, index out of bounds writing [0,8] - size is [8,8]

    Grid 0, index out of bounds writing [1,8] - size is [8,8]

    Grid 0, index out of bounds writing [2,8] - size is [8,8]

    Grid 0, index out of bounds writing [3,8] - size is [8,8]

    Grid 0, index out of bounds writing [4,8] - size is [8,8]

    Grid 0, index out of bounds writing [5,8] - size is [8,8]

    Grid 0, index out of bounds writing [6,8] - size is [8,8]

    Grid 0, index out of bounds writing [7,8] - size is [8,8]

    Grid 0, index out of bounds writing [8,0] - size is [8,8]

    Grid 0, index out of bounds writing [8,1] - size is [8,8]

    Grid 0, index out of bounds writing [8,2] - size is [8,8]

    Grid 0, index out of bounds writing [8,3] - size is [8,8]

    Grid 0, index out of bounds writing [8,4] - size is [8,8]

    Grid 0, index out of bounds writing [8,5] - size is [8,8]

    Grid 0, index out of bounds writing [8,6] - size is [8,8]

    Grid 0, index out of bounds writing [8,7] - size is [8,8]

    Grid 0, index out of bounds writing [8,8] - size is [8,8]

    Grid 1, index out of bounds writing [0,8] - size is [8,8]

    Grid 1, index out of bounds writing [1,8] - size is [8,8]

    Grid 1, index out of bounds writing [2,8] - size is [8,8]

    Grid 1, index out of bounds writing [3,8] - size is [8,8]

    Grid 1, index out of bounds writing [4,8] - size is [8,8]

    Grid 1, index out of bounds writing [5,8] - size is [8,8]

    Grid 1, index out of bounds writing [6,8] - size is [8,8]

    Grid 1, index out of bounds writing [7,8] - size is [8,8]

    Grid 1, index out of bounds writing [8,0] - size is [8,8]

    Grid 1, index out of bounds writing [8,1] - size is [8,8]

    Grid 1, index out of bounds writing [8,2] - size is [8,8]

    Grid 1, index out of bounds writing [8,3] - size is [8,8]

    Grid 1, index out of bounds writing [8,4] - size is [8,8]

    Grid 1, index out of bounds writing [8,5] - size is [8,8]

    Grid 1, index out of bounds writing [8,6] - size is [8,8]

    Grid 1, index out of bounds writing [8,7] - size is [8,8]

    Grid 1, index out of bounds writing [8,8] - size is [8,8]

    Grid 2, index out of bounds writing [0,8] - size is [8,8]

    Grid 2, index out of bounds writing [1,8] - size is [8,8]

    Grid 2, index out of bounds writing [2,8] - size is [8,8]

    Grid 2, index out of bounds writing [3,8] - size is [8,8]

    Grid 2, index out of bounds writing [4,8] - size is [8,8]

    Grid 2, index out of bounds writing [5,8] - size is [8,8]

    Grid 2, index out of bounds writing [6,8] - size is [8,8]

    Grid 2, index out of bounds writing [7,8] - size is [8,8]

    Grid 2, index out of bounds writing [8,0] - size is [8,8]

    Grid 2, index out of bounds writing [8,1] - size is [8,8]

    Grid 2, index out of bounds writing [8,2] - size is [8,8]

    Grid 2, index out of bounds writing [8,3] - size is [8,8]

    Grid 2, index out of bounds writing [8,4] - size is [8,8]

    Grid 2, index out of bounds writing [8,5] - size is [8,8]

    Grid 2, index out of bounds writing [8,6] - size is [8,8]

    Grid 2, index out of bounds writing [8,7] - size is [8,8]

    Grid 2, index out of bounds writing [8,8] - size is [8,8]

    Grid 3, index out of bounds writing [0,8] - size is [8,8]

    Grid 3, index out of bounds writing [1,8] - size is [8,8]

    Grid 3, index out of bounds writing [2,8] - size is [8,8]

    Grid 3, index out of bounds writing [3,8] - size is [8,8]

    Grid 3, index out of bounds writing [4,8] - size is [8,8]

    Grid 3, index out of bounds writing [5,8] - size is [8,8]

    Grid 3, index out of bounds writing [6,8] - size is [8,8]

    Grid 3, index out of bounds writing [7,8] - size is [8,8]

    Grid 3, index out of bounds writing [8,0] - size is [8,8]

    Grid 3, index out of bounds writing [8,1] - size is [8,8]

    Grid 3, index out of bounds writing [8,2] - size is [8,8]

    Grid 3, index out of bounds writing [8,3] - size is [8,8]

    Grid 3, index out of bounds writing [8,4] - size is [8,8]

    Grid 3, index out of bounds writing [8,5] - size is [8,8]

    Grid 3, index out of bounds writing [8,6] - size is [8,8]

    Grid 3, index out of bounds writing [8,7] - size is [8,8]

    Grid 3, index out of bounds writing [8,8] - size is [8,8]

    Grid 4, index out of bounds writing [0,8] - size is [8,8]

    Grid 4, index out of bounds writing [1,8] - size is [8,8]

    Grid 4, index out of bounds writing [2,8] - size is [8,8]

    Grid 4, index out of bounds writing [3,8] - size is [8,8]

    Grid 4, index out of bounds writing [4,8] - size is [8,8]

    Grid 4, index out of bounds writing [5,8] - size is [8,8]

    Grid 4, index out of bounds writing [6,8] - size is [8,8]

    Grid 4, index out of bounds writing [7,8] - size is [8,8]

    Grid 4, index out of bounds writing [8,0] - size is [8,8]

    Grid 4, index out of bounds writing [8,1] - size is [8,8]

    Grid 4, index out of bounds writing [8,2] - size is [8,8]

    Grid 4, index out of bounds writing [8,3] - size is [8,8]

    Grid 4, index out of bounds writing [8,4] - size is [8,8]

    Grid 4, index out of bounds writing [8,5] - size is [8,8]

    Grid 4, index out of bounds writing [8,6] - size is [8,8]

    Grid 4, index out of bounds writing [8,7] - size is [8,8]

    Grid 4, index out of bounds writing [8,8] - size is [8,8]

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